Destiny's Tears OOC Version 3.0

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I am hoping that someday the game will evolve that way. An interesting game world is developing. Gods warring, planets being destroyed. Avatars being created. It would be cool to somewhat codify this and start to play mortals in the realm that we have created.

Dreams!! <sigh />
 

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Here ya go!!

[sblock]Overall Evaluation

On a scale of 1-10, 10 being best, rate last session. 8.5
Can you think of what might have made the session a 10? Timely posting from members of the group. A lack of difficulty in finding posts within the layers of other posts.

Which of the following statements is most applicable to the story so far:
The story is great

For each of the following encounters that took place last session, rate them 1-10, 10 being best...
Alire and the Rosethorns - 9
Belle – assuming she was the one who attacked Fedowin – N/A
Sacra – arrived at the end, but 8.5
Wei-Han – 8.0 – primarily due to difficulties in determining who was where . . . and why. Not to mention that it was the third surprise encounter of the session.

For each of the NPCs that appeared last session, rate them in terms of interest level or how entertaining you found them, from 1-10, 10 being the best...
Eloquence – 9 :Good introduction and development for being in like 4 panels.
Amity – 7 :barely met her, so it was difficult to develop an interest
Alire – 9: Driven, very entertaining, an interesting foil.
Guard clerk – 9: Tough to play off a person the player just met but one that has interacted with the character a lot.
Praetorian clerics – 10: Entertain, right in line with what I expected.
108r527 – 10: very entertaining . . . for now :)


True or False:
Your GM is prompt - True
Your GM is organized - True
You are enjoying the campaign a lot - True
You are enjoying playing your character a lot - True
You enjoy providing your GM with chocolate bars I’m guessing –> N/A

Refereeing
On a scale of 1-10, 10 being best, rate your GM on rules knowledge. 9-10
Do you feel the GM abuses meta-game knowledge about PC plans and actions to provide unfair advantages to NPCs and foes? Difficult to tell with all the sblocks and the story - a lot of coincidences at the very very least - or an insider.
Did I make a rules mistake you didn't mention? What? Don't think so
Do you feel your GM favours any particular player over the others? No . . . is that by post count of the player? ;)
Do you feel your GM favours any particular character over the others? No

True or False:
Your GM is good at dealing with troublesome players – we have troublesome players?!? (cough, cough)
Your GM is fair - True
Your GM is consistent with applying the rules True, but difficult to judge with sblocks and a new world and environment.

Preparation and Organization
True or False:
A lot of game time seems to be spent on mapping
Ummm, False

Do you think the game would benefit from a weekly "newsletter" style sheet that kept track of NPCs, story- arcs, important facts, party goals, etc., in-between gaming sessions? Absolutely, especially with all the sblocks. I couldn't remember half the NPC's and when looking them up I had a tough time finding them. I would even suggest a running NPC Summary in the Rogue's Gallery Character Thread that we could refer to.
Would you like to see to-scale maps and miniatures used more often, particularly in combat situations? Absolutely.

Pacing

List the periods in the last session where the game seemed to drag on, you were bored, or the energy at the table seemed the lowest. Only waiting for posts from everyone, which is no fault of anyone just a matter of time zones and availability.
In recent sessions, have there been times where you didn't know what to do next? Were any of those times frustrating for you? If so, please make a list of those times and reasons why you were frustrated, such as from a lack of options, party dissension, and so on. It seems to take long to get everyone moving a particular direction, especially when there are different interests. While frustrating, it is a part of Pbp gaming.
Does your GM seek ways to expedite menial tasks? Ummm, still thinking on this one.

Gameplay
On a scale of 1-10, how lethal do combat encounters seem to you? What rating would you prefer them to be? 9.25, having been in negatives in two of the three encounter which involved fighting.
On a scale of 1-10, how lethal do traps seem to you? What rating would you prefer them to be? 3.00, ultimately - though we didn't know that at the time.
On a scale of 1-10, how fun and interesting do roleplay encounters seem to you? What could be done to improve this rating? 9.5 - Dealing with the PC's (Molpe comes to mind), Discussions with 108r527, life threatening combat
On a scale of 1-10, how interesting have trap and puzzle encounters been for you? What could be done to improve this rating? 7.5 - I've always had trouble with puzzles though - especially when playing someone smarter than myself.
On a scale of 1-10, 10 being the best, rate how much you enjoyed the mix of combat, puzzle/trap, and roleplay encounters was last session. 9.5

A perfect 10 would need:
More combat
Fewer puzzles/traps
More roleplaying


Does your GM need to increase, decrease, or keep to the same length flavour text used in-game? Same but can always increase
Do you feel railroaded? not really
Do you feel lost and without direction in the game? Nope
What specific scenes have you enjoyed the most in my games? Why? (Victory in great battle, great jokes, solutions to diplomatic mysteries, etc.) Default to - - All
Do you think I have fudged rolls? Does such knowledge decrease your enjoyment of game? Not really, though spot/search/listen rolls results after the fact would be cool.
Were any of tonight's settings/villains/battles/NPCs especially memorable/fun/exciting? Which? All very well done

Based on last session, would you like to see less, more, or about the same of the following:
Weaker NPCs: Less Same More
Comparable NPCs: Less Same More
Powerful NPCs: Less Same More
Overall # of NPCs: Less Same More
Political Intrigue: Less Same More
Magical Items: Less Same More
Combat: Less Same More
Skill Use: Less Same More
Focus on Character-Specific Plots: Less Same More
Dungeon-Crawling Adventures: Less Same More
City Adventures: Less Same More
Wilderness Adventures: Less Same More
World Travel: Less Same More
Puzzles/Riddles: Less Same More
Random Encounters: Less Same More


General GMing
Name one thing you appreciate about me as a GM. Timely posting, frequent posting.
Give one suggestion for something I could improve as a GM. Feel free to push us when we slow down. Also, based on the combat lethality, we assumed traps on Glamours villa - if nothing's going to happen feel free to move through it so it doesn't slow everyone down.
Is there anything else you think I should know? The sky will not fall if we don't Sblock
Questions/Comments/Constructive Criticism? For the amount of work involved - is this worth xps or something ? ;)[/sblock]
 

Keia, I wish you had did your survey first… Seeing how you did a few things would have really saved me a lot of time. :D

It looks like everyone wants less of SBlocks, more maps, and an NPC log… :) (at least so far)

and that we all are having alot of time playing in this game. :)
 

It looks like everyone wants less of SBlocks, more maps, and an NPC log… (at least so far)

and that we all are having alot of time playing in this game.

Should I assume that by time you meant fun? (Although a lot of time is true too :lol: :lol: )
 

I was doing it and didn't actually get to post it. I hadn't even seen anyone's but yours before I finished. Now I can read the other ones! :)

Keia
 

OK, quick poll for you guys: If I had to choose right now between answering the IC posts in my games or making that NPC list, which would you prefer me to do?
 



Rystil Arden said:
OK, quick poll for you guys: If I had to choose right now between answering the IC posts in my games or making that NPC list, which would you prefer me to do?

Hmmm, very tough question. I'm very tempted to say NPC list, in all honesty.

The only thing stopping me for saying that straight out is cause I know some of that work can be done by the players but not very quickly/efficiently and only you can answer some of it anyhow.
 

Maybe we need a wiki site so we can all contribute and help out - though I don't know much about that stuff.

As for the quick poll. I would say finish the classes first, then post, then NPCs . . . but that's just me ;)

As the NPC list isn't critical to my next post, but your post is - that's where the priority should be. 'Course, not having a class makes posting impossible for M'Ress at the moment. But she's patient. ;) :lol:

Keia
 

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