Knight Otu
First Post
Since it appears that there is enough interest in a Living Eberron campaign, this thread is for the judges (Bront and Rystil, those who the two appoint, and me) to carve out the details so that we can start playing quickly. Spectator comments are welcome, of course.
1) The other thread pretty much established the City of Towers as the base. Should recruitment work as in Living Enworld (usually from within a tavern), or in other ways? One suggestion was recruitment via newspapers.
Consenus - Points to use of a tavern?
2) The allowed material has been fully established. This list may be expanded with further books.
Books: PHB, MM, MM3 (Lots of Eberron specific monsters), DMG, XPH, Eberron Setting Handbook, and Races of Eberron. (AKA, SRD, MM3, Eberron, and Races of Eberron).
Races: All races listed in said books above except most of the XPH races and many of the subraces of the PHB races. Hobgoblins, being integral to the setting, are LA +0. Strong subraces (i.e. svirfneblin, drow, duergar) of the common races exist, and Gray Elves are allowed provided their home region is Aerenal (not all Aerenal elves need to be grey elves, though). Elans are allowed using the PGtE background, but might be restricted (max one per player, must be the 1st level character?)"
Consenus - Yes, but Elan restrictions might be discussed.
3) Canon will be what is stated in the ECS, and what is established in adventures.
Consenus - Yes
4) Campaign name - Suggestions have been Living Eberron, Living ENberron, Living Khyber. Additional suggestions - Living Khorvaire, Living Siberys, Living Prophecy, Living Dragonmark, Forged in War, Realms of Artifice; EnWorld of Eberron, Shards of Enworld.
Consenus - Living Eberron
5) Character creation - I suggested allowing a maximum of 3 characters, one 3rd, one 2nd, one first, taking a cue from Living Supers. This allows playing powerful races. Players should note at what level the character started, for replacement purposes.
Stats, 33 point buy. Maximum gold at first level, typical gold at higher levels.
Consenus - Yes
6) Should any organizational stuff be ported over from Living Enworld? Such as DM credits, time XP, and the like?
Consenus - Yes
7) Continuing from before, what about time advancement? LEW uses the near-universally hated Craft points. Should they be used? Or perhaps a time unit system (such as 336 points, 1 for every day of the year, replenished every X interval)?
Consenus - Needs discussion
1) The other thread pretty much established the City of Towers as the base. Should recruitment work as in Living Enworld (usually from within a tavern), or in other ways? One suggestion was recruitment via newspapers.
Consenus - Points to use of a tavern?
2) The allowed material has been fully established. This list may be expanded with further books.
Books: PHB, MM, MM3 (Lots of Eberron specific monsters), DMG, XPH, Eberron Setting Handbook, and Races of Eberron. (AKA, SRD, MM3, Eberron, and Races of Eberron).
Races: All races listed in said books above except most of the XPH races and many of the subraces of the PHB races. Hobgoblins, being integral to the setting, are LA +0. Strong subraces (i.e. svirfneblin, drow, duergar) of the common races exist, and Gray Elves are allowed provided their home region is Aerenal (not all Aerenal elves need to be grey elves, though). Elans are allowed using the PGtE background, but might be restricted (max one per player, must be the 1st level character?)"
Consenus - Yes, but Elan restrictions might be discussed.
3) Canon will be what is stated in the ECS, and what is established in adventures.
Consenus - Yes
4) Campaign name - Suggestions have been Living Eberron, Living ENberron, Living Khyber. Additional suggestions - Living Khorvaire, Living Siberys, Living Prophecy, Living Dragonmark, Forged in War, Realms of Artifice; EnWorld of Eberron, Shards of Enworld.
Consenus - Living Eberron
5) Character creation - I suggested allowing a maximum of 3 characters, one 3rd, one 2nd, one first, taking a cue from Living Supers. This allows playing powerful races. Players should note at what level the character started, for replacement purposes.
Stats, 33 point buy. Maximum gold at first level, typical gold at higher levels.
Consenus - Yes
6) Should any organizational stuff be ported over from Living Enworld? Such as DM credits, time XP, and the like?
Consenus - Yes
7) Continuing from before, what about time advancement? LEW uses the near-universally hated Craft points. Should they be used? Or perhaps a time unit system (such as 336 points, 1 for every day of the year, replenished every X interval)?
Consenus - Needs discussion
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