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This is the adventure for Marked characters and Warforged (as you can tell, I haven't read it yet :uhoh: )? I think that would be an interesting one for Weapon, who is stuck in a dead game currently (our DM's supposed be coming back 'any day now'TM). Is there a protocol from withdrawing from such an adventure and would 'Time in Adventure' still be awarded then?
 
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stonegod said:
This is the adventure for Marked characters and Warforged (as you can tell, I haven't read it yet :uhoh: )? I think that would be an interesting one for Weapon, who is stuck in a dead game currently (our DM's supposed be coming back 'any day now'TM). Is there a protocol from withdrawing from such an adventure and would 'Time in Adventure' still be awarded then?

Well technically it's primarily aimed at marked characters, it's more that there's no reason within the plot as I've written it that a warforged couldn't be involved. There's not really anything within the plot specifically aimed at warforged, although I've been rethinking various bits of the backstory as time goes on and may consider adding something warforged related in. Heck I've already rewritten a lot of the final encounter on account of my original one being a bit... well, crap. In anycase I'll probably save the specifics for email discussion.
 

stonegod said:
This is the adventure for Marked characters and Warforged (as you can tell, I haven't read it yet :uhoh: )? I think that would be an interesting one for Weapon, who is stuck in a dead game currently (our DM's supposed be coming back 'any day now'TM). Is there a protocol from withdrawing from such an adventure and would 'Time in Adventure' still be awarded then?
He WAS back for a bit on CM...

I'll declare it dead and gone and award time XP. Might be more if there are unawarded challenge XP.
 

Does anyone mind if Kenn comes along? He's not marked, but he's a psionic wild talent.
And there's no point in him waiting in the Tower's Shard until someone replaces the absinthe fountain. :)
 

Well like you I kind of want to restrict my adventure to four to six people of level one-two. let me just get a count of people who I've either promised to recruit/want in and are dragonmarked/blooded:

People who are as good as in:
Arvan- Battle Sorcerer 2
Silvanon d'Thuranni- Rogue 1

Dragonmarked PCs currently in the Shard (and thus entitled to an invite):
Mardigan d'Orien- Fighter 1
Khuther- Sorcerer 1

That makes four... so yes Weapon and Kenn could come and that would fill the group. Should be easy enough for me to work a non-marked fleshy into the adventure, I've already got a plan for that set up, though given that would weight the party towards level 2 so I'll probably up the challenge of the battles a bit. Yeah providing there's no one I've forgotten Weapon and Kenn should complete the group nicely.
 

Weapon will be in the tavern shortly (and I have recused myself from reading your adventure, so Judges please stop sending me any replies ;) ).
 

Does anyone know where I might find details on the skycabs of Sharn?
I think my players are about to try and shoot one down...

Thanks
 


Given that I'm playing in your module (even if Ambra's currently enjoying an all expenses paid trip to Dal Quor) it's probably inappropriate of me to advise you on rulings, but what the heck:

I'd personally I'd say the cab itself counts as cover/concealment for the passengers, full cover if they hit the deck and don't lean over the side to shoot. I wouldn't worry about Kae's eldritch blast actually doing any significant damage to the skycar itself, as an unaugmented eldritch blast does diddly to most inanimate objects. (half damage minus hardness, so unless it has a hardness of less than 3 it's flat out impossible for Kae to damage the cab's hull)
 

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