Detchitoyo High School: Freshmen Year, Q. 1

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As I feared, but I am fortunate to possess my quickness of step. Hmm, now if he's unwise he'll have not changed position, time to find out.

Within the confines of the crater Thomas' wings erupt from his back, and he lauches himself up and out of the crater. Dirt and small stones are flung around by the gust of air as he lifts off. Thomas quickly interposes himself between the afternoon sun and his opponent, his black, winged silhouette casting a shadow upon his foe. Instead of firing though he draws an arm back, and suddenly all the air in his immediate vicinity is liquified and deposited in his hand. For a moment the light of the sun refracts oddly through the vacuum, and the Sniper in the crater below is hit with an unnatural chill from above.

Let us see what kind of people Roichi has for underlings.

Thomas' arm swings forward and releases the mass of ultracooled gas, letting it arc down upon his foe.

[ooc: This is all assuming the guy didn't move from his crater, and I'll have to edit the post to change it if he did, but:

Move action (flying) with a max distance of 90', ending 30' from the Sniper and hovering between the Sniper and the sun.

(the following would be changed if the sniper ended up not being where Thomas thought he'd be)

Attack action (liquified gas, special attack): ranged attack +9(or +10) (+2 BA, +6 dex, +1 point blank shot, (+1 from higher ground if you use that rule), and will use divine relationship to reroll if attack is a miss) 2d8+1 cold damage, burning, no regeneration, irritant.]
 
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Still in the same crater, with a drawn rocket launcher ready.

Defence roll: 15 vs Attack roll: 15 (roll of 5+10)(tie goes to defender)
Reroll: 27 (roll of 17+10)

10 Damage dealt, Fort. failed vs. irritation.

On his turn, he takes 1 damage from the effects of the liquified gas. Looking up, blind fromt he sun and jittering fromt he cold, he aims, and fire's his rocket at Thomas.

At initiative 0,
Attack roll (nat. 20) vs Def roll (nat. 20) (would you imagine that? Oh ya, a nat. 20 also means auto-success on defence rolls aswell, since I hadn't mentioned that earlier)
Rerolling: Attack roll 10 vs. Def roll 10 {2 +8 (ranged attack, with briefcase to defend with)}, tie goes to the defender. [ooc: lol, I rolled a 15 on his attack, and came out with a 10]

The rocket veers off to your left, exploading and raining debris over you. You can hear a "D*mn it!" sound off below you.

And now it's Thomas' turn

J.K.- Roichi is on the opposite side of the field witht he team designated as the "Snipers." When you get there, you can see Roichi shaking his head at the rocket's miss.
 
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Thomas twists in the air as the rocket veers past, and he feels it brush one of his wings as it goes.

"Excellant..." he breathes, and mist tumbles from his mouth as he speaks.

A rocket laucher! And of no small amount of skill with it either. Truly this will be more challenging than I originally expected.

He brings the MP5K to his shoulder and fires a burst of rounds down onto his opponent.

[ooc: attack action: burst fire +6 (same details as above, -4 for burst fire), 3d8+1 damage]
 

Thinking that everyone is probably looking wide-eyed at the combat J.K. circles the field and silently approaches the Snipers.
"Roichi" he says when he's behind him, hoping to startle him "I'd like to talk with you a bit."
 

Kryptonite intently watches the battle, examining Thomas' strengths and weaknesses as well as his vast capabilities.

He is certainly an amazing ally. When we combine all of our talents, we certainly make a powerful and diverse group...

When JK leaves, it takes a few moments for her to realize he is gone - it is hard for her sharp mind to miss her brightly-colored companion, even as focused as she is on the combat.

I wonder where he's off to?... oh well, best not to dwell on it. He's capable of taking care of himself. Hopefully he won't get himself in trouble, though.
 

Damien cocks an eyebrow at the grenades and gunfire, seriously beginning to question his involvement in this competition. So much for non-lethal combat.
 

J.K.: "Well, if it isn't big, hairy and rainbowed up. What do I owe the honor of spending my time? You've got two strikes against you, is this going to be your third?"

Thomas: Attack roll 13 (roll 7+6) vs. defence roll 14 (including -2 from irritation)
On your opponent's turn, he takes a look around, with a bit of worry. He runs back to the outside of the arena, and points at another guy runs out. Though slow to act, he draws a minigun, and fires a volley of bullets in Thomas' direction.

Init roll: 4
Attack roll 24 vs. Def roll 11 (roll 3+8).
Damage taken: 22 (+2d8 dmg from flurry)
 

Josh bites his lower lip.
"I just want to talk. I came here to apologize. I realize I did something that offended you. That has never been my intention. If there's any way I can make up for it, I'd gladly do. But if you have a problem with me, keep it with me. There's no need to involve anyone else. Have I made myself clear?"
 

J.K.: "Pfft. If you are making threats, why don't you put your money where your mouth is? Get in the arena with me, and if you win, I'll go ahead and leave you and your happy freshmen pals to do whatever you do. Heck, I'll even consider exiting the tourny, if you can make an offer on your side that is just as interesting, like if I win, you and your friends get out of the tourny, and you become my slave for a week."
 
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Bah! Curse that sloppy burst function! Hey, where is that coward going!?

Thomas watches his foe retreat from the battlefield, and waits to see what happens next. To his surprise the next person to step out wields a minigun. He finds himself to be a sitting duck against such a weapon while in midair. The barrels wind up, and he futiley raises his briefcase before himself.

Fu-

Thomas jerks violently as he's hit by a hail of gunfire, then drops listlessly to the ground 30' below, unconsious. He lies there bleeding and broken, with a heavily dented briefcase sitting across his chest.

[ooc: -3 hp, not counting damage from the fall]
 

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