<p>Imagine there is an evil assassin who has killed dozens of innocent people for profit who decides to repent and life a good life for the rest of his years. What would detect evil reveal about him between the time when he repented and the time when he "did enough good" to make up for his evil actions. (Which might be a very long time, how many puppies do you have to be nice to to make up for killing one person.) What are the ramifications of a situation where someone who would detect as being evil would try to always do the right thing?</p>
<p>If you rule that as soon as you repent of your past and try to live a good life that your alignment changes, what about a situation where you have a weak willed villian. Someone who will always feel guilty and earnestly repent of their actions, but who will go back to being evil as soon as there is temptation. What are the ramifications of a situation where a person who doesn't detect as evil might turn around and burn down an orphanage?</p>
<p>Any comments would really be appreciated. I'm just not sure what to do with detect evil in a game.</p>
<p>If you rule that as soon as you repent of your past and try to live a good life that your alignment changes, what about a situation where you have a weak willed villian. Someone who will always feel guilty and earnestly repent of their actions, but who will go back to being evil as soon as there is temptation. What are the ramifications of a situation where a person who doesn't detect as evil might turn around and burn down an orphanage?</p>
<p>Any comments would really be appreciated. I'm just not sure what to do with detect evil in a game.</p>