Quasqueton
First Post
Whereas some folks [not I] say detect evil makes certain plots difficult to run, I’m finding that detect magic makes many adventure effects difficult to run. At least with detect evil, the “gazer” can’t determine what the evil is (beyond basic strength, which is not usually very helpful, unless the aura is “Strong” or “Overwhelming” and the PCs are not). But with detect magic and a Spellcraft check, the gazer can determine the school and maybe even the specific spell in effect. This has made my work as DM sometimes fairly complicated.
Have you had any headaches with detect magic and Spellcraft? How do you deal with it?
Quasqueton
Have you had any headaches with detect magic and Spellcraft? How do you deal with it?
Quasqueton


