Deuce Traveler's Canterbury Tales OOC Thread

Dragonwriter, yes I would allow those variants and those variants are ok. They come from the Complete series, correct?

Excellent. And yes, the variants and prestige classes I mentioned were in Complete Warrior.

I'm fine with however you want to set it up. And suspension of disbelief is no problem for me.
 

log in or register to remove this ad

DT, is everyone who expressed interest going to be playing in this, then? Before I start work on a character sheet in earnest, I'd like to know whether you've accepted my Wife of Bath concept. :)
 

I think we have a manageable amount of people, so yes everyone is cleared who wants to start creating a character.

Theroc, do you think we can incorporate some kind of fay spirit that only your character can interact with as part of the Binder? As if he gets his powers with a pagan entity? Or is that not answering your question?
 

I think we have a manageable amount of people, so yes everyone is cleared who wants to start creating a character.

Theroc, do you think we can incorporate some kind of fay spirit that only your character can interact with as part of the Binder? As if he gets his powers with a pagan entity? Or is that not answering your question?

We could probably incorporate such an entity, but that didn't precisely answer my question. I need to select my spirit to bind each day. So every day, I'd be performing a ritual. How did you want to handle the particulars? An RP of the pact making, along with a roll to determine whether he succeeds or not? I've no issue with a fey spirit being involved, but if you mean one spirit along, that might get confusing given the number of vestiges I can bind, particular if we get towards later/mid levels.
 

Theroc, but we are still using some d20 adventures, so there may be traps. I like that idea on how to handle the Binder through roleplaying. It would move the game along easier if we handled it that way, though we can roleplay some of the nastier aspects of the Binder's pact magic and perhaps the Binder follows a pagan or forbidden magic.

Voadam, I would lean towards no non-WOTC books that I myself don't own. Alas, I do not own the ones you mention. What can you tell me about them?

Rokugan's Courtier: d6 HD, strong will, 8 skill points, 1/2 BAB. No Armor, simple weapons plus one martial one (usually a show sword to demonstrate he is of the traditionally warrior upper class, even though he does not really every fight). First level they get +4 on charisma checks, a +1 skill bonus if they take skill focus feat, +50 gp/cha bonus to start plus once a year, and a masterwork weapon to start.

Thieves' World Player's Guide Savant: Basically an expert with a bonus skill feat and a few skill powers (noncombat) at higher levels.

TWPG Noble: Basically an aristocrat with more money and favors plus a bard type inspire that only works for class level/2 rounds (min 1).

Occult Lore Astrologer: A wizard type whose prep changes to take advantage of the changing star and planet alignments.

Wheel of Time RPG (by WotC) Noble: I think a bit like a glorified aristocrat with favors he can call in.

WoT Wanderer: A vagabond type character who gets sneak attack very late (I think something like 2d6 at 4th level, none before that). Start off with bonuses on buying or selling illicit goods.

WoT Woodsman: A nonmagical 3.0 ranger variant with favored terrain instead of favored enemy.

Dragonlance Age of Mortals Mariner: A sailor class I want to double check on.

A noble, a scholar, an astrologer, or a sailor might be interesting and fit I'd think. The scholar savant would be woefully inadequate in combat but a concept of taking back Arabic books of translated Greek philosophy and mathematics for a church or noble patron might be an easy concept for starting in Syria and heading to Cantebury.
 
Last edited:

[sblock=Francis - Male Rouge]Francis

Male Human Rogue 1
Alignment: TN
ECL: 1

Abilities:
STR - 16
DEX - 16
CON - 14
INT - 16
WIS - 12
CHA - 16

HP: d6 = 8
Speed: 30ft
Initiative: +3
EXP: 1/1000

AC: 15 (+ 3 Dex + 2 Leather)
Flat Footed AC: 12
Touch AC: 13

Saves:
Fort: 2
Reflex: 5
Will: 1

BAB/Ranged/Grapple: +3/+3/+3

Weapons:
Rapier +3 1d6+3 18-20x2
Dagger +3 1d4+3 19-20x2 10ft
Sap +3 1d6+3 (Nonlethal) x2
Light Crossbow +3 1d8 19-20x2 30ft

Class Abilities:
Sneak Attack +1d6
Trapfinding

Racial Abilities:
Bonus Feat at 1st Level
Bonus 4 Skill Points at 1st Level
Extra Skill Point at each level


Skills:
Appraise – 7 (4 Ranks + 3 Int)
Bluff – 7 (4 Ranks + 3 Cha)
Forgery – 7 (4 Ranks + 3 Int)
Hide – 7 (4 Ranks + 3 Dex)
Knowledge Religion – 7 (4 Ranks + 3 Int)
Listen – 5 (4 Ranks + 1 Wis)
Move Silently – 7 (4 Ranks + 3 Dex)
Open Lock – 7 (4 Ranks + 3 Dex)
Search – 7 (4 Ranks + 3 Int)
Sense Motive – 5 (4 Ranks + 1 Wis)
Sleight of Hand – 7 (4 Ranks + 3 Dex)
Tumble – 7 (4 Ranks + 3 Dex)

Feats:
Smatterings
Quick Draw

Languages:
Common
French
Spanish
Latin

Equipment: Cost
Rapier 20gp
Sap 1gp
Dagger 1gp
Leather 10gp
Light Crossbow 35gp

In/On Backpack:
Bedroll 1sp
Waterskin 1gp
Grappling Hook 1gp
Silk Rope (50ft) 10gp
Inkpen and Ink 8gp 1sp
Signet Ring 5gp
Sealing Wax 1gp
Lantern, Hooded 7gp

Total Money: 24gp 8sp

[sblock=Physical Appearance]Francis is well built, tall with a sinewy musculature. He keeps his face cleanly shaved, and his brown hair relatively short. Grouping together in small hair communities, it falls down his neck slightly and fringes over his dark eyes. His jaw is square and set and he is not unattractive in any stretch of the imagination. His dress is unassuming though of fine quality. Unlike his charge, he wears black pants and a high collared shirt with a black vest covering all.

Age: 19
Height: 5’11”
Weight: 165
Eyes: Brown
Hair: Brown
Skin: Fair[/sblock]

[sblock=Background]When Francis was born, his father was busy fighting and subsequently dying in the crusades. His mother, though, was merely busy dying giving birth; pretty standard stuff really. Like most healthy male babies born as orphans, Francis was given to the church, where he got his name, after St. Francis of Assisi. Sometimes he is called France, sometimes Sissy of Assisi. Either way he hates his name.

As a child, Francis showed a lot of aptitude in a wide array of skills, though he wasn’t too strong with his spirituality, much to the consternation of his peers and the church. Constantly in trouble, and always under a watchful eye, Francis never seemed to mind pushing things a little further. He’d gamble, lie and cheat, rarely stole as he’d rather con

The church shipped him out as soon as they could, attaching him to a particularly despicable pardoner, essentially being an assistant. The man irritated Francis to no end, his debauchery knowing no bounds, but that’s not what bothered him. The man gave him the creeps; he seemed a letch, though Francis was fairly certain he was a gelding, or, failing that, a mare. Either way, Francis learned it was easier to keep the man drunk than have to deal with his incessant lewdness.

No matter which way you he looked it though, Francis enjoyed his position. It gave him power, let him see the world, meet interesting people and swindle them out of their money, or better yet, bed their daughters. Sin was a wonderful leverage to manipulate.[/sblock]

[sblock=Personality]Francis is a me-first type of man, and he certainly enjoys finding pleasure in life. He can seem crass sometimes, yet also coy. At first glance one might just assume him brutish, but it’s clear the man has an education and knows he is smarter than most. Overall he’s pretty friendly, though rough when he needs to be.[/sblock][/sblock]
 
Last edited:



Alrighty. I don't know how much you want to refluff the Binder's Vestiges, since most are tired to Greyhawk setting lore, IIRC.
 

Keep them the same as much as possible. There were so many pagan spirits and gods back in history, so the Greyhawk vestiges should only need slight tweeking.
 

Pets & Sidekicks

Remove ads

Top