Deuce Traveler's Canterbury Tales OOC Thread

On second thought, I think I am going to take a pass on this game. I sort of hate to do that, but I seem to have gotten deeply into knitting and holiday craft projects of late, leaving me less time for other interests.

Terribly sorry to be missing out on this one, but I think I'd rather spend my free time with ye olde knitting needles. Have fun, you guys! :)
 

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I'm still around, Deuce. Been thinking about what sorts of spirits this character should primarily consort with, particularly given party makeup. It would seem I should try to cover healing as soon as possible, and until then... hitting things really hard during combat. lol.

I'm thinking he's journeying in search of others of his faith, and perhaps a place where the Old Gods still hold greater sway than the Catholic Church, feeling that the 'Magic' of the world is slowly dying.

Anyways, a setting-based question:
The Vestige Haagenti has the special requirement of speaking "Giant" in order to summon/bind her. What language should I substitute? Or would 'Giant' be legitimate? I was thinking perhaps Norse would be a suitable Real World substitute.
 




Possibly a weird question, Deuce, but where are we starting? In Damascus like you originally said, or did you change your mind later? I believe I recalled you saying something about changing the origin point.

Apologies for the delay. Been having a bit of decision paralysis deciding which route to take for my 'usual' spirit binding, which somewhat affects gear choices and whatnot. My character's name is Alwyn Bancroft, if that's needed. I'm getting close to finished. Just need to make a few more quick choices and post him up.
 

Alwyn's crunch is ready, bio/detailed description pending the information you gave, and my muse kicking me with a good idea. If there's any errors in the sheet, let me know so I can correct them.

Code:
[B]Name:[/B] Alwyn Bancroft
[B]Class:[/B] Binder
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Pantheist Pagan

[B]Str:[/B] 13 +1            [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2            [B]BAB:[/B] +0         [B]HP:[/B] 10 (1d8+2)
[B]Con:[/B] 14 +2            [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 12 +1            [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 11 +0            [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 16 +3            [B]ACP:[/B] -4         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1          +3
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +0          +2

[B]Weapon                  Attack   Damage     Critical[/B]
Longspear                 +1     1d8+2      20-20x3
Spear(melee)              +1     1d8+2      20-20x3
Spear(Ranged)             +2     1d8+2      20-20x3
Shortspear(melee)         +1     1d6+1      20-20x2
Shortspear(Ranged)        +2     1d6+1      20-20x2

[B]Languages:[/B] English, Norse

[B]Abilities:[/B] 
[i]Human:[/i]
Bonus Feat
Bonus 4 skills at level 1
+1 skill point every level

[i]Binder:[/i]
Soul Binding
Soul Binding Check: 1d20+Binder level+Cha modifier
Alwyn's current Bind Check: 1d20+1+3 (1d20+4)

[B]Feats:[/B] 
Improved Binding(Binds as a Binder 2 levels higher than normal)
Ignore Special Requirements(Ignores Special Requirements of binding)


[B]Skill Points:[/B] 16       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Intimidate                 4    +3          +7
Bluff                      4    +3          +7
Diplomacy                  4    +3          +7
Sense Motive               4    +0          +4

[B]Equipment:               Cost  Weight[/B]
Longspear                05gp   09lb
Spear(x2)                04gp   12lb
Shortspear(x2)           02gp   06lb
Backpack                 02gp   02lb
Piece of Chalk(X5)       05cp   --lb
Belt Pouch               01gp   .5lb
Jerky & herbs(Rations X2)01gp   02lb
CLW Potion               50gp   --lb

[B]Total Weight:[/B]31.5lb      [B]Money:[/B] 60gp 08sp 01cp

                           [B]Light   Medium   Heavy  Lift  Push[/B]
[B]Max Weight:[/B]               50   51-100   101-150   150   750

[B]Age:[/B] 24
[B]Height:[/B] 5'8"
[B]Weight:[/B] 135lb
[B]Eyes:[/B] Forest Green
[B]Hair:[/B] Black
[B]Skin:[/B] Fair
Appearance: XXXX

Background: XXXX
 

I am with Theroc that when you have the time DT I could use alittle "world" info to complete my background especially a year we will be playing in so as to know who is alive/around and which scholars are gone.

thanks in advance

HM
 

I am still leaning towards the year being 1386 and starting in Damascus, although the caravan will be mostly comprised of Britons, since that would give me flexibility in the amount time between adventures, the differences of terrain (some seaborned adventures), and some consistency of theme. If I start at 1388 and in London, the background will be even more consistent with British culture but some suspension of disbelief will be lost in how often adventures occur and whether they are land or water-based.

I'm open to suggestions, and will make an ultimate decision tomorrow after I give the players a chance to comment.
 

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