Deuce Traveler's Last Stand of the Dorinthians


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Ilium said:
Cool, thanks. Masterwork equipment for me it is. :)

I've rolled the stats on Invisible Castle. Here's this link:http://invisiblecastle.com/find.py?a=show&id=655395

And here are the stats. Is this a keeper? Stat toal is 70 with no modifier over +2.

STR 13
DEX 15
CON 13 (adjusted to 15)
INT 12
WIS 10
CHA 7 (adjusted to 5)

He looks good, and is a keeper, however feel free to roll as much as you want until you get a character below the 75 point total (I know I said 90, I meant 75...I'm an idiot today). You don't have to roll on invisible castle, but can roll at home with dice if you want and post the stats.
 

Honestly I would like a charisma that isn't quite so abysmal. But if the limit is 75 I'm not going to do much better than this. Maybe I'll try once or twice more just to see what happens.

What about hit points?
 

Variation on Skills/Feats

I've been working with an idea to adjust the character creation, since the DnD skill system really bothers me. I'm only throwing this idea out there for a discussion. If everyone likes the idea, then I'll have you all tweak your skills and feats for free to reflect changes caused by this...

I want to merge some skills to reduce rolling and also frees up some points to allow you to delve into skills that round out your character's personality and uniqueness. Here are the ideas I'm playing with:

- Combing climb, swim, and jump into a strength-based skill called Athletics.

- Combine diplomacy, bluff, and intimidate into a charisma-based skill called Persuade.

- Combine Hide and Move Silently into a Dex-based skill called Sneak.

- Combine Listen, Spot, and Search into a Wisdom-based skill called Sense.

- Combine Spellcraft and Knowledge (Arcane) into a Int-based skill called Arcana.

- Combine Balance and Tumble into a Dex-based skill called Gymnastics.

For Feats:
- Acrobatics changes to the following: +3 bonus to Balance and Tumble checks (Skill Focus)

- Alertness becomes +3 bonus to Sense checks.

- Athletic becomes +3 bonus to Athletics checks.

- Investigator becomes +3 bonus to Gather Information checks.

- Negotiator becomes +3 bonus to Persuade checks.

- Run stays the same, but adds +4 to Athleteics checks only when attempting a jump.

- Stealthy becomes a +3 bonus to Sneak checks.

Also...

Combine the Craft Wondrous Item and Forge Ring feats into one feat called Craft/Forge Wondrous Item... starts at 3rd level, but can forge rings at 12th.

Combine the Craft Wand and Craft Staff feats into one feat called Craft Wand or Staff... starts at 5th level, but can craft staves at 12th level.
 

Ilium said:
Honestly I would like a charisma that isn't quite so abysmal. But if the limit is 75 I'm not going to do much better than this. Maybe I'll try once or twice more just to see what happens.

What about hit points?

Feel free to roll as much as you want. You might enjoy seeing the stats that come up.

I believe I've told the others that hit points are max at first level, 75% of max the next levels.
 

Cool. Speaking from a selfish point of view, those skill changes would help me out a bunch. I'm going to be short on skill points for all the stuff I want to do. With these changes I'll be able to take some background skills (like some good old dwarven craft skills) that I was planning to skip.
 

I don't object to the skill groupings that you have listed. This would, I think, have a tendency to free up a bunch of skill points. How you want to deal with that should be addressed unless you're just going to allow us to apply those points to other skills. Silas, for example (if I remember correctly) has max ranks in both Knowledge (Arcana) and Spellcraft. Doing a merge like this would free up 7 skill points on that one skill alone...

Ferrix was working on something very similar with a few minor variations in This Thread (post #3, under rule information). You might want to check it out.
 

Great minds think alike, I suppose. :) I saw a thread about mixing Hide and Move Silently into Sneak on one thread, and also merging Climb, Jump, and Swim into a skill called Athletics. The rest are pretty much my own ideas, but it looks like I'm not the only one who had them. I suppose they are a bit intuitive.

Regardless, let's go with my skills/feats idea that I posted previously, which means that Silas does indeed get a few more skill points freed. Feel free to adjust the character sheet and get yourselves some additional skills.
 

Deuce Traveler said:
Hey Kobold Stew, welcome back! You are welcome to play Danica Swann again (be aware Rix is an NPC right now and will probably soon be placed back to alt status). I think that if you can come up with a decent explanation of why Danica is now 3rd level with 3,750 XP, then she is good to go and we can say she slipped into the militia force and maybe we can say Alexander, Kel, or Rix notice her and ask her why she's slipped away from Kyle Radnal's care. Or if you want, you can always make another character.



Nope -- I'm happy with the character (3rd level! woo! another cantrip and a first level spell!)

I don't know if you want to adjest equipment/items, but that can be done.

As for your skill combos, I think you will find there is less thought needed with these combinations: it is possible to do more than it was before for everyone. But I'll adjust the character accordingly. Can you post links to all the relevant threads, please?

I get lost easily... :D

Thanks.
 

Kobold Stew said:
Nope -- I'm happy with the character (3rd level! woo! another cantrip and a first level spell!)

I don't know if you want to adjest equipment/items, but that can be done.

As for your skill combos, I think you will find there is less thought needed with these combinations: it is possible to do more than it was before for everyone. But I'll adjust the character accordingly. Can you post links to all the relevant threads, please?

I get lost easily... :D

Thanks.

No problem. The threads are below in my signature block. Please don't forget to also fill us in on what she's been doing since she's been gone, and where she got her new skills, spells, and wonderful toys (yes, please adjust her according to the rules we have recently established).
 

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