Deuce Traveler's Last Stand of the Dorinthians

Blarkon Dragonslayer said:
I'm also interested in being involved, either as a player or an alt, the history looks fascinating.

Just in general I think I'd prefer to play either cleric/fighter, or possibly a cleric/wizard with an eye towards eventual mystic theurge, if play gets that far.

I plan to make this campaign last five chapters, and the characters will be at about level 5 to 6 during the finale. After that, I want to run another game. Whether it will be with the same characters in the same game world, or something else entirely, will depend upon a vote.

Bloodweaver would be a sixth player, which I think is perfect. Seven might be harder to run with, but I'll think it over before I say whether or not your character can jump right in or be an alt.
 

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The elven political factions are going to play a larger role soon, so I want to introduce them now:

The Four Main Factions in the Silver Forest Council

The Sol Party (Sol'vi Elustru)
This is an elven political faction led by many of the priests and devout followers of Sol. They are the moral voice of the elves and were the ones that pushed the decision to aid the Dorinthian refugees of Fair Creek. Unlike many towns and cities of Dorinth, the town of Fair Creek always maintained a good working relationship with the elves of the neighboring forest. The Sol Party, or Sol'vi Elustru as the elves call it, did not feel a close affinity to the humans, but instead argued that they should give aid since it was the way Sol would expect his elven children to act.

The Neutrals (House Rela)
Although the largest political party in the council, and led by the ancient elven Rela line, the House Rela faction temporarily lost control of the discussion dealing with the human refugees. The neutrals have long dominated elven politics with the argument that elves should keep to elven business and let the rest of the world do as it will. Although the Sol party won the refugee argument due to its plea for a moral stance, House Rela was able to send two lead delegates from their own faction to bring the Dorinthians aid. These two were Silas Generwine (no relation to the human PC Silas) and Kel, priest of the Huntress. As the political tensions have heated up, these two delegates have lost their neutral stance. Kel has adventured with the humans and made friends with the kobold Rix and half-orc Alexander. His worldview has been shattered and he now leans closer to the beliefs of the Sol'vi Elustru. Silas Generwine now leans towards the pro-Imperial party.

Pro-Imperials (House Dran)
The smallest of the main factions, yet the most vocal is that led by House Dran. These elves argue that the Dorinthians had started an illegal war and that the Imperials are too strong to resist. The Pro-Imperial party is growing stronger as the Imperial armies still operating in Dorinthian land have heard that many refugees have run to the elves and maneuver towards the Silver Forest. House Dran argues that the only way to save the elves is to give up the Dorinthians, who were historically questionable neighbors anyway.

The Warhawks (Magi)
The Magi are the second smallest of the main factions, but have been steadily growing over the last decades. They are led mostly by elves with a talent for magic. Their argument is that the elven race is dying, something that many feel is true in their hearts. Each elven couple may have 3 to 4 children within their hundreds of years of life. On the other hand, the humans have the same amount of offspring every 20 years or so, while the orcs breed at a far greater and more alarming speed. The humans believe that the elves fight a small skirmish or quick war every generation, but the long living elves of the Magi faction see their civilization as constantly under assault. It is said that every elven couple will live to see at least one of their children die directly or indirectly from warfare. The Magi claim that it is time to save the elven race by any means necessary.
 

Deuce Traveler said:
I plan to make this campaign last five chapters, and the characters will be at about level 5 to 6 during the finale. After that, I want to run another game. Whether it will be with the same characters in the same game world, or something else entirely, will depend upon a vote.

Bloodweaver would be a sixth player, which I think is perfect. Seven might be harder to run with, but I'll think it over before I say whether or not your character can jump right in or be an alt.

Excellent. Would it be possible for a cleric to be associated more with an ideal, then a deity? Or is there a deity that is associated particular with the idea of knowledge, or history?
One thought I had was a wandering cleric, who has been spending his time writing an account of Tallione's rise, and the fall of Dorinth. Up to now, he's been fairly dispassionate about it. Such a person might be an interesting counterpoint to the current bent of the party, which is understandably very Dorinthian in sentiment.

The other thought I had was a dwarven fighter/cleric, from Bermax, maybe one associated with a dwarven deity of forge and steel. He'd be joining the group just because the dwarves and Dorinthians are firm allies now, and the party seems in fair need of clerical assistance.
 
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Deuce Traveler said:
Well, we were waiting for one more who was going to play a dwarf, but he hasn't checked in, so I would say there still is a slot open. What character concept did you have in mind? If you read the first post in this thread it should give you a lot of background information on what is currently happening in the campaign. Reading the older chapters wouldn't hurt, either, but might take more time. All the links are in my sig.

I was thinking of divine support as the party could really use it. I will having something more concrete in a day or two.

Just to confirm lvl 3 creation?


-Blood
 

Blarkon Dragonslayer said:
Excellent. Would it be possible for a cleric to be associated more with an ideal, then a deity? Or is there a deity that is associated particular with the idea of knowledge, or history?
One thought I had was a wandering cleric, who has been spending his time writing an account of Tallione's rise, and the fall of Dorinth. Up to now, he's been fairly dispassionate about it. Such a person might be an interesting counterpoint to the current bent of the party, which is understandably very Dorinthian in sentiment.

The other thought I had was a dwarven fighter/cleric, from Bermax, maybe one associated with a dwarven deity of forge and steel. He'd be joining the group just because the dwarves and Dorinthians are firm allies now, and the party seems in fair need of clerical assistance.

Actually, feel free to make a deity or an ideal to worship. I came up with the pantheons mostly to add cultural flavor and an air of mystery. Both ideas sound pretty good to me. A fighter/cleric will work, or maybe you and bloodweaver can get together and be of the same faith, which would tie you in together. Maybe he could be the full cleric and you could be a fighter/cleric or paladin martial bodyguard.
 

Bloodweaver1 said:
I was thinking of divine support as the party could really use it. I will having something more concrete in a day or two.

Just to confirm lvl 3 creation?


-Blood

It's going to be awhile before this combat is resolved, I feel. But at the end we'll be entering into chapter 4, so it would be best to make a 4th level character. 6000 XP to start and equipment totalling 13,000 gp in value.
 

Deuce Traveler said:
It's going to be awhile before this combat is resolved, I feel. But at the end we'll be entering into chapter 4, so it would be best to make a 4th level character. 6000 XP to start and equipment totalling 13,000 gp in value.

Err. . . you might want to scale that back to 5400 gp?
 

Deuce Traveler said:
Actually, feel free to make a deity or an ideal to worship. I came up with the pantheons mostly to add cultural flavor and an air of mystery. Both ideas sound pretty good to me. A fighter/cleric will work, or maybe you and bloodweaver can get together and be of the same faith, which would tie you in together. Maybe he could be the full cleric and you could be a fighter/cleric or paladin martial bodyguard.

How about this for a deity?

The Seeker (Adeiros in Tallione/Craece pantheon)
LN Deity (worshippers LG,LN,LE,N)
Patron of Scholars, Sages and Wizards
Holy Symbol: Disk with Open Eye and Quill (Often called the Feathered Eye by laymen)
Domains: Knowledge, Magic, Rune, Travel
Favored Weapon: Quarterstaff

Worshippers: Any who seek after knowledge, and understanding. Many scribes, scholars, some wizards. Most worshippers of the Seeker are human, though a substantial following of dwarves are found in the ranks, as well as small numbers of other races.The Church of the Seeker is well known in all lands, and strives always, as a whole, to remain neutral in the face of conflicts. Individual members may have their own agendas, of course. In the rare cases where members of the Church, for personal reasons, become involved in conflict or controversy, it is incumbent upon them to make clear that they are doing so as individuals, not as agents of the Church. The libraries of the cult are very extensive, and always open to all (for an appropriate fee, of course.)

Priests: The clerics of the Seeker are largely of three orders. There is the order of the Holy Archivists, which maintains the knowledge that the Church already possesses, and trains scholars and sages in the arts of language and research. The Archivists, or Librarians, as they are often called, are the largest order within the Church. The second largest order within the Church is that of the Delvers, or Witnesses. They are the priests that go out into the wide world, seeking new knowledge, and experience, to expand what is known to the Church, for the glory of the Seeker. The last, and by far the smallest order within the Church, is that of the Mystics. Many of the Mystics are wizards, as well as priests, and the order is dedicated to the expansion of magical knowledge. The Seeker is also served by an order of dedicated fighters, known as the Guardians of the Eye. Some are clerics as well as fighters. Others, though few, are called to be paladins. The Church also maintains monasteries at some of it's holdings, and some of the fighting monks become Guardians, as well. The Guardians of the Eye exist to guard knowledge, which largely entails keeping the vast libraries of the Church safe from harm. Some Guardians accompany Witnesses and Mystics on their journeys of discovery, however, to provide a strong sword arm to safeguard them from danger.
 
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Blarkon Dragonslayer said:
How about this for a deity?

The Seeker (Adeiros in Tallione/Craece pantheon)
LN Deity (worshippers LG,LN,LE,N)
Patron of Scholars, Sages and Wizards
Holy Symbol: Disk with Open Eye and Quill (Often called the Feathered Eye by laymen)
Domains: Knowledge, Magic, Rune, Travel
Favored Weapon: Quarterstaff

Worshippers: Any who seek after knowledge, and understanding. Many scribes, scholars, some wizards. Most worshippers of the Seeker are human, though a substantial following of dwarves are found in the ranks, as well as small numbers of other races.The Church of the Seeker is well known in all lands, and strives always, as a whole, to remain neutral in the face of conflicts. Individual members may have their own agendas, of course. In the rare cases where members of the Church, for personal reasons, become involved in conflict or controversy, it is incumbent upon them to make clear that they are doing so as individuals, not as agents of the Church. The libraries of the cult are very extensive, and always open to all (for an appropriate fee, of course.)

Priests: The clerics of the Seeker are largely of three orders. There is the order of the Holy Archivists, which maintains the knowledge that the Church already possesses, and trains scholars and sages in the arts of language and research. The Archivists, or Librarians, as they are often called, are the largest order within the Church. The second largest order within the Church is that of the Delvers, or Witnesses. They are the priests that go out into the wide world, seeking new knowledge, and experience, to expand what is known to the Church, for the glory of the Seeker. The last, and by far the smallest order within the Church, is that of the Mystics. Many of the Mystics are wizards, as well as priests, and the order is dedicated to the expansion of magical knowledge. The Seeker is also served by an order of dedicated fighters, known as the Guardians of the Eye. Some are clerics as well as fighters. Others, though few, are called to be paladins. The Church also maintains monasteries at some of it's holdings, and some of the fighting monks become Guardians, as well. The Guardians of the Eye exist to guard knowledge, which largely entails keeping the vast libraries of the Church safe from harm. Some Guardians accompany Witnesses and Mystics on their journeys of discovery, however, to provide a strong sword arm to safeguard them from danger.

I like him, but why didn't you use law as a sphere since he's a lawful neutral god? Just curious of your reasoning.
 

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