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Deus Ex Machina

IWM-13 "Dog" - Warforged Druid

"Two questions sir," Dog inquired. "What is the appearance and race of Agent Coaldust? Do we have identifying marks or phrases to confirm his identity?"

In a world of illusion and transmutation magic, dopplegangers and changelings, such things are very necessary. And for Dog, keen to know the essence of things, intriguing as well.
 

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"He is human, a native Cyran, I am told, fair-haired and -skinned. His signet ring depicts the Crown and Bell of Cyre, as does the matching seal on the envelope. General Risala has told me that the ring is bonded to him, and cannot be removed from his finger. This should confirm his identity."
 

"Orders received. Mission is to rendezvous with Cyran agent 'Coaldust'. New orders will be given at that point. When does the mission begin?" Grace's voice is inflectionless as it repeats its orders.
 

Erran nods crisply, eager to prove his worth despite the realization that he's the only fully living soldier being risked on this mission. We'll find him sir. Any mission that the Queen cares so deeply about must be important. I assure you that we'll stop at nothing to see Coaldust's task completed.
Is there any special equipment that we'll need, or ways to get information back to Making? I wouldn't want the Queen to wait any longer than necessary for our report.
 




"You'll leave at first light, " says Colonel Dansern. "And apparently I have just what you need to make contact with headquarters in Making."

He walks over to a large wooden chest along one of the tent walls. "The messenger from General Risala brought this for you, courtesy of House Cannith. Gods know how they work, but I'm told --"

A sudden sonic thump sounds just outside the tent, as if air was suddenly slapping back into a vacuum. Feral howls issue from outside.

"Goblins in the camp! Dhaakani place-leapers! To arms! To arms!" yells a guard.

"Dammit," Danserns swears as something hits the roof of the tent, causing it to immediately burst into flame. He whips out his longsword. Smoke begins to fill the enclosed area.

[sblock=OOC]The tent is 20'x20'. You are in the center, closer to the entrance than the colonel. At the moment, you see no enemies, and visibility in general is dwindling rapidly as the tent fills with fire and smoke. Please see the OOC thread for my general rules regarding combat.

Initiative:
You: 1d20+3=16
Them: 9
You win! Declare your actions![/sblock]
 

Erran struggles through the spreading smoke, straining to see the exit. As he moves, he readies his bow, and shouts, Fix'em, make sure the colonel is safe. He needs to get out of the smoke. Finally, he emerges from the burning tent looking for a target. Calmly nocking an arrow and drawing careful aim, he lets his arrow fly.
[sblock=ooc] If he spots a target (spot check=11 ), he will take a shot, preferring hobgoblins then goblins. Attack roll=16, 17 if within 30'. Damage roll=8 +2 if goblinoid, +1 if within 30'. [/sblock]
 

Orders given to Fixem to tend to the general, Dog exits the small, smoke-filled space. Smoke wasn't good for Small Dog. Once clear, he leans down and touches Small Dog on the head, murmuring a few words in the ancient Druidic language. There's a faint green glow, and Small Dog's teeth now emenate magic.

"Small Dog, guard" he says forcefully, and prepares to draw his scimitar to defend the camp.

OOC: [sblock]Move action to get out of the tent, and then cast magic fang on Small Dog. Concentration check of 16 if needed.[/sblock]
 

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