• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Deus Ex Machina

Rather quiet and unassuming up until this point, the final warforged springs into action.

" Unit 3AC-42X will intercept and terminate all intruders, " he says stonily, pulling his warhammer from his belt.

3AC-42X moves out of the tent and scans the camp for enemies to engage.
 

log in or register to remove this ad

Like if he is returned to life, Spider get in four legs, and then moves quickly out of the tent. There, his head spins, looking for a target. With his shortbow in hand, he loads an arrow, with a somehow smile on his metal face.
 


As soon as the commotion begins, Grace turns and moves through the door, drawing its sword and saying, "There are enemies. We will remove them."

[sblock]Grace moves out of the tent, drawing its sword during the move action. If it spots an enemy immediately, it'll move to engage. Grace's shield is more-or-less always worn on its arm unless it is specifically ordered to put it away.[/sblock]
 

Outside, the torch-lit scene on the commander's hill is chaos. Cyran guards clash with a pack of much smaller goblins, who howl viciously as they launch themselves bodily onto their prey. Other goblins shoot fire arrows into the tent. About one hundred feet away, near the rim of the hill and the path that leads down to the valley floor, a taller menacing figure stands with hands on hips. A shimmer of force surrounds it, and it appears to be wearing a rag-tag robe bedecked with dozens of tiny bones and skulls.

Hobgoblin, thinks Redclaw immediately, heart racing with hatred. His arrow races through the narrow space of enjoined combatants and seems to slow down the tiniest bit as it breaches the shimmering shield surrounding the creature. It thunks home into its side with a satisfying meaty sound. The hobgoblin spellcaster clutches its side in pain.

As everyone races out of the tent, Colonel Dansern in tow, the goblin troops turn en masse to regard you with gleeful predatory eyes. You can see their gazes lock onto the fuming Cyran commander. Those with bows immediately train them on Dansern.

As Grace leaps forward into the melee as the others size up the situation, Dansern yells to a nearby guard, "Get the chest out of the tent, sergeant! The warforged need the final messengers!" He tries unsuccessfully to free his arm from Fixem's iron grip.

[sblock=OOC]Erran hits, dealing 10 points of damage to the hobgoblin. Here's a rough map of the situation. To the east the hill drops off gradually to the valley floor. To the west, the hill abuts a larger mountain. Two squares = 5 feet.

Zurai can still use this round to attack should he wish, since he said he was moving to engage. I need an action from Craft before it's the gobbos' turn.[/sblock]
 
Last edited:


Grace will engage the goblin archers threatening the commander. Since they can't AoO him (as they're wielding ranged weapons), he'll do his best to wedge himself into their lines so that they can't easily five-foot step away from him to fire. He'll attack the nearest one.


OOC:
Attack roll: 11
I'll add an action point to that: 6
Total attack roll: 17
Damage: 7
 

Erran looks around and sizes things up. We need to get the colonel to his horse. That's his best chance.
Drawing another arrow, Erran moves between the goblins and the line of horses, dodging incoming fire. He settles in to a spot that gives him a good view of the enemy, then takes another shot at the hobgoblin.
[sblock=ooc] Shot at hobgoblin, +4 for 11 . I'll action point it for a +5 a total of 16, dealing 4 points of damage if it hits. [/sblock]
 

Chest. Needs the items from the chest, Dog thinks, and looks back into the tent.

"Small Dog, guard, stay!" he commands, and goes back into the smoky tent, hoping to grab the important chest with the "final messengers" in it.
 

The goblin archers' attention on the colonel is immediately distracted by the the warforged paladin barreling into their midst. One of the foul creatures is messily dispatched.
[sblock=OOC]Grace hits, killing a goblin archer.[/sblock]
Dog runs back into the flaming tent, attempting to dodge the raging fire and find the chest.
[sblock=OOC]Reflex Save vs. DC 15 to avoid catching on fire. Rolls 10+1=11. Failure. Takes 1d6=2 points of damage.[/sblock]
The flames curl up his ironwood hide, catching on bits of cloth, and causing searing pain to the druid. He reaches the chest through the flame. It looks as though it is unlocked.

Meanwhile, one of the guards swarmed by two goblins manages to gut one with a dagger, throwing it off him.

[sblock=OOC]Erran's and Spider's actions will have to wait til next round, as they've both acted already this round. Dog running back into the tent counts as part of his 1st round move. He is on fire, and will need to make Reflex saves each round until doused. I still need an action from Craft, then it is the goblins' turn. Here's the updated layout (PCs are noted by the first initial of their name):
[/sblock]
 
Last edited:

Into the Woods

Remove ads

Top