Spider whirls around, loosing an arrow at point blank range, but the confused goblin whirls at the same time, oblivious to the fact that his head was very nearly taken clean off.
Fixem steps forward and takes a gigantic sweeping strike at the tiny goblin in front of him. The creature sees the warforged's attack coming a mile away, unfortunately, and rolls under the blow, coming up swinging.
Near the colonel, the humanoid torch that is Dog drops to the ground, and rolls in the dirt in an attempt to douse the flames.
[sblock=OOC]Reflex Save vs. DC 15, with +4 bonus. Rolls
1d20+5=19. Success.[/sblock]His efforts are rewarded, and he lies in the dirt briefly, collecting his thoughts, smoke rising off his back.
Craft closes with an archer fifteen in front of him, flaming morningstar held high.
His target attempts to loose a shot at the artificer, but the shot careens off his adamantine hide. [Craft AoO:
1d20=19.. Success. Damage:
1d8+1d6=8.]Craft brings his morningstar down in a quick retaliatory strike, and the goblin turns quickly into slightly charred mush.
The guard on the north side of the hill is brought low by the goblins attacking him. They unsling bows from their backs and train them on Dansern to the south. Two of the original archers loose arrows at Spider and Craft. The artificer manages to bring his shield up in time, but the rogue takes one in the shoulder, dealing 3 points of damage. The last archer drops his bow in favor of his short sword, since he has a gigantic warforged paladin in his face.
Erran trades blows with his opponent, but the rangy creature gets the better of him, and a bright red slash opens on his right thigh, causing him to wince with the pain. It causes 2 points of damage.
With infinite disdain, Fixem bats away the weak swing of the puny being before him.
Spider's confused foe is able to focus on him thanks to the warforged's grunt of pain from the arrow in his shoulder. Spider jumps back and out of the way of the swing.
The remaining goblins, witnessing the embarrassing demise of their hobgoblin leader make a break for the edge of the hill. Two make it and disappear over the side.
Another guard falls under the blades of his swarming foes. One runs away once he sizes up the odds, and the other -- fear in his pig eyes -- digs in his quiver and pulls out an arrow with an odd package wrapped around the head.
The last guard, near his sole surviving brother and the colonel, guts both of the goblins on top of him and picks himself off the ground.
[sblock=OOC]End of Round 2. Your turn. Updated map:

[/sblock]