• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Deus Ex Machina

Erran steps out onto the trail as the figure travels closer.

[sblock=OOC]Bluff vs. Sense Motive. Erran's bluff: 1d20=18. Sense Motive: 12. Success.[/sblock]

The ranger pretends to yawn and stretch the kinks out of his body. At the same time, he surreptitiously sizes up this new arrival. It is a goblin -- Dhakaani, judging by the altitude. He is stooped under a massive pack of gear, pots, pans, bells, and tools. One pointed ear is bent at an odd angle, and his left eye is a cloudy white. The other stares piercingly at the half-elf.

"Ah hee hee!", he chortles. "What be this? Another traveler -- it's been such a long time since old Kamma has had a visitor. And one so tired, too, and at this hour! Adventuring to be done, my lad, indeed!" At this, he points at the sun directly above you. "And how do you call yourself, my boy?"

He says all this in a rapid stream of the goblin tongue, which, fortunately, Erran understands. Everyone else, hidden by the boulders and out of sight, can hear the goblin speak, but cannot make out a word. It is obvious, though, judging by the goblin's tone, that he is speaking cordially.
 

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What is that? Non-combatant by appearance. Non-combatant goblin, which could mean spy or deceptive scout.

"Small Dog, guard," Dog says shortly. After the raid last night, Dog had given Small dog the regulation three pats and an ear-rub, as well as a treat for a job well done. And that had somehow ended up as a one-hour belly rub while Craft was repairing Dog. So Small Dog was quite ready and eager for more goblin biting... but not yet. Not until the order was given or a definite threat was determined.
 

Erran, surprised by the goblin's tone, decides to see how much information he can get out of the traveler. Aye, there is always adventuring to be done, good Kamma, but it's never wise to do it with a tired mind. I am Erran, and I would greatly like to hear what you know of the area, and what adventuring opportunities you know of. What is such a heavily laden traveller doing so far up the mountain, for example?
[sblock=ooc] Erran will attempt to assess this goblin's intentions, sense motive +2 for a nat 20, 22 total [/sblock]
 


Grace does its best to stay out of sight and keep the horses quiet. It knows it's a frontline soldier, not suited for ambushes or sneaking around. It prefers to fight straight up, if at all.
 



"Erran, eh?", says Kamma, sizing the half-elf up, grinning all the while. "Cyran, by the looks of you, with a hint of Aerenal, yes? Well, you're almost officially abroad, then, ain't you? Har-har! This will soon be, well ...er.. not-Cyre! Har-har!"

He shakes his body, causing his pack to rattle noisily. "As for me, this is my home, my abode, as it were. Pargon's Peak and the Seven Caves! Kamma's! No goblin, not even Dhaakani, goes as high as Kamma. Now, when I see non-goblins, I thinks to myself -- 'Must be going to the Seven Caves to die.' Is this what you are about, Erran of Cyre?"

Meanwhile, Spider silently glides past in the shadows of the mountain face, unnoticed by either.

[sblock=OOC]Sorry about the absence, folks.[/sblock]
 

Erran smiles and nods as though caught in some mischievous undertaking. I have heard of these Seven Caves, but in truth know little about them. I would be indebted to you for any information you can give me, for I would much rather go to the Seven Caves and live.
 

Spider jumps and take the goblin from the back. "Sor...PRISE!" he shouts. "Resistance will be punished." he states as he subdue the goblin.
 

Into the Woods

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