See the attached file.Wait... there really is an ignore function? I always thought people were just speaking metaphorically!
Quick, tell me where to find it! (I am totally not kidding here.)
See the attached file.Wait... there really is an ignore function? I always thought people were just speaking metaphorically!
Quick, tell me where to find it! (I am totally not kidding here.)
I am in absolute disagreement with this statement (and this, perhaps, is one of my underlying issues with 4e). Five out of six characters in my current D&D group have pets. In the last group, six out of seven characters had pets. I love pets. In almost every game I play, I want to have a familiar or an animal companion or somesuch. To me, removing such things is a huge turn-off to the system.
I'm also okay with wizards being more powerful than other characters. Not to the extent that they were in 3e, but more powerful nonetheless. I know that many people will disagree with this sentiment, but I'm fine with the guy who studies magic to be able to do more than the guy who swings a sword. The magic guy's early life is a lot harder than the sword-swinger's, but his long, hard road pays off when he can do all sorts of crazy things.
PCs are as "cool" as their creators make them. Combat efficacy does not a character make.
Some people who play D&D feel better about their mental abilities than their physical skills.I really find it odd when someone says Wizards, Druids, and Clerics deserve to be more powerful, as if the abstract idea of studying or praying a lot is somehow inherently more worthy of mechanical reward than the abstract idea of honing your physical skills.
lolsome people who play d&d feel better about their mental abilities than their physical skills.
Death to pets.
Death to uber casters.
Long live equity.
Oh, that's not even that bad. I had a druid drop that Elemental Swarm on my game before a big battle, and he rolled well. It took something like twenty minutes per turn. We eventually got him to dismiss all the little ones that weren't worth anything anyway, but... ugh.I remember a game I dungeon mastered where one of my players was a conjurer/summoner, and managed to get something like 7 elementals into the fight before the end. His final turn took him like 10 minutes to complete.
Yeah, I'm with you. I love animal companions, familiars, etc. I just want them to WORK.I love pets, but I hate pets when they become more effective than half of the party.
It's not a question of feeling cheated for getting less actions. That would be an interpersonal issue. This is a game balance issue -- More actions is an inherent power increase. Or else the minions are unable to compete with the PCs, and then why are you bothering with them? Striking a balance between the two would be virtually impossible.Another aspect of the issue...why does my fighter have to have as many actions as everyone else? That "feels" artificial at the onset. I have fun with bards (singing ecouragement while the druids wolves attack..etc) fighters (rallying all the henchman) etc.
...
It's a team game, played with friends. If the druidish princess gets extra actions...I dont feel cheated.