For one of my characters, I'm hoping to develop a 10 level sniper PrC. The deepwood sniper is too fighter-oriented, and I'm preferring something with a more roguish bent. I've got something half-worked up at home, but I'm in Seattle at the moment, so it'll wait.
Based slightly off of the assassin
Requirements:
Hide 8 ranks
Move Silently 8 ranks
Spot 4 ranks
Craft (poison) 8 ranks
Point Blank Shot
Prof w/Crossbow or Bow
Plethora of ideas:
HD: d4 or d6 (always trying to stay out of dangers reach)
BAB: rogue
Saves: as per rogue
Poison Use: no longer is at risk of poisoning oneself with poison
Ranged Sneak Attack: only at range, 1d6 at 1st level +1d6 every odd level
or
Precision Shot: sort of like OotBI, 1d8 at 1st level +1d8 every odd level, applicable only to a single attack per round
Extended Strike: extends point blank range allowing sneak attacks/precision shot to be inflicted over greater distances. Increases to first range increment or 60' whichever is longer, then two increments or 120', then any range.
Death Attack: as per assassin but only ranged
Camouflage: as per ranger but in any terrain
Adept Sniper: reduces the penalty to the hide check while sniping, -15, -10, -5.
Careful Aim: for every round spent aiming, gains a +2 to hit, max bonus equals level; can't move while gaining this bonus
Swift and Silent: the feat from Players Guide to Faerun
Anatomical Study: adds up to Int modifier to each die of sneak attack/precision damage, max int mod bonus of level/2.
Special Shot: can choose a type of shot from the shots below, all are full-round actions to perform, thus only one can be used at a time, some might have specific requirements to balance them to higher levels
Disabling Shot: inflicts half of sneak attack/precision damage against a construct or object
Fell Shot: ranged touch attack
Crippling Shot: switch out sneak attack/precision dice to inflict strength or dexterity damage
Tunneling Shot: shot penetrates target to strike a second target
Blinding Shot: blind a target with a successful sneak attack/precision, some sort of fortitude or reflex save involved
...more shot ideas
that's about all the ideas i have for now
Based slightly off of the assassin
Requirements:
Hide 8 ranks
Move Silently 8 ranks
Spot 4 ranks
Craft (poison) 8 ranks
Point Blank Shot
Prof w/Crossbow or Bow
Plethora of ideas:
HD: d4 or d6 (always trying to stay out of dangers reach)
BAB: rogue
Saves: as per rogue
Poison Use: no longer is at risk of poisoning oneself with poison
Ranged Sneak Attack: only at range, 1d6 at 1st level +1d6 every odd level
or
Precision Shot: sort of like OotBI, 1d8 at 1st level +1d8 every odd level, applicable only to a single attack per round
Extended Strike: extends point blank range allowing sneak attacks/precision shot to be inflicted over greater distances. Increases to first range increment or 60' whichever is longer, then two increments or 120', then any range.
Death Attack: as per assassin but only ranged
Camouflage: as per ranger but in any terrain
Adept Sniper: reduces the penalty to the hide check while sniping, -15, -10, -5.
Careful Aim: for every round spent aiming, gains a +2 to hit, max bonus equals level; can't move while gaining this bonus
Swift and Silent: the feat from Players Guide to Faerun
Anatomical Study: adds up to Int modifier to each die of sneak attack/precision damage, max int mod bonus of level/2.
Special Shot: can choose a type of shot from the shots below, all are full-round actions to perform, thus only one can be used at a time, some might have specific requirements to balance them to higher levels
Disabling Shot: inflicts half of sneak attack/precision damage against a construct or object
Fell Shot: ranged touch attack
Crippling Shot: switch out sneak attack/precision dice to inflict strength or dexterity damage
Tunneling Shot: shot penetrates target to strike a second target
Blinding Shot: blind a target with a successful sneak attack/precision, some sort of fortitude or reflex save involved
...more shot ideas
that's about all the ideas i have for now