Ringmereth
First Post
Steve Gorak: you haven't posted in the Playing the Game thread. Do so soon or be NPC'd and summarily killed for no good reason. M'kay?
Current players:
-Kerrz: Tobe Anonced, Human Warrior Bard -Status: completed (except for name)
-Steve Gorak: Ethyann "Sorrowsong" Silverblade, Elf Favored Soul/Rogue -Status: completed
-Komodo: Troll, Hobgoblin Scout -Status: mostly completed
-Phoenix: Thraxus, Human Fighter -Status: completed
-Psychotic: Jonath Stonescale, Dwarf Paladin -Status: completed
This game has started, however, if you'd like to get in, submit a character and I'll consider putting you in somewhere.
-----------------------------
So, I'm new here, a lost puppy in this crowded, unfamiliar, gloomily-skinned forum. Seeing, however, that there's apparently no shortage of players, I might as well run a game I've been working on for a while.
Some campaign setting info: this is a low-magic world of my own design. In this world, traditionally good races are not fairing well. In the century preceeding this campaign, goblin-kin, orcs, giants, and other monsterous humanoids have risen out of their holes and taken over the majority of the world, wiping out almost all elves (including their diety, Correllon) and driving the rest of civilization into hiding. The last stronghold of humanity and the other 'good' races is in the Devil's Plow, a mountain range shaped like an inverted V on the southern coast of the world. To the east lies a dry, desert-like wasteland. To the west is a wide plain, once the home of humanity, now the kingdom of orcs and their allies, and beyond that their former homes in the Horncraig Mountains. South of the mountains and plains is a forest, once home to the elves, now burnt down and with little life. The mountain range runs north and eventually joins the Horncraigs, and to the south is a vast ocean, the source of much of the human settlements' livelyhood.
Orcs, goblin-kin, and other enemies of humankind have taken the land once holding human, elven, dwarven, and other races. They now have built cities and fortresses, and have dug in. Rather than ransacking their takings, the orcs and others rallied under the banner of now-blind Gruumish have built long-term settlements, and many have turned to farming and industry rather than warfare. They still wage war with humanity, but instead of regarding men, dwarves, gnomes, and their kin as a scourge to be destroyed, they see them as a pest on their borders, to be controlled with raiding parties instead of armies. Men and their allies are now dug into the mountains as the goblinoids once were, arrianged into small kingdoms ruled by warlords. Only a few real cities remain, such as the dwarven fortress Revarhold deep in the mountains, and the great mountaintop temple-city of Kord, Spirefound. Towns-usually small fortifications around a cave-are typically ruled by their strongest warrior, and often raid each other for food or supplies.
The town in which the campaign begins is named Ironcraig, named for the mines it once held. While dwarves long ago abandoned the site, their defenses remained intact and allowed its residents, about four hundred men and an equal number of women and children, to hold the site against superior numbers of humanoids. Its ruler, self-proclaimed Duke Ghenthar, rules with a strong hand, and while he is not well-liked, his knowledge of warfare is unmatched in the town. Recently, he has begun examing the residents of the city for canidates in a special task. Many volunteered, but only a handful were chosen. You are amongst this number. You are told you and your companions will leave in a tenday-to where, and for what purpose, you do not know.
Character creation: I will take somewhere between 3 and 8 characters, depending on how many submissions I get, their quality, and how much I feel like I can handle. Characters will be selected based on a variety of factors, including power level, party roles, and quality of the character sheet-but most importantly, the quality of the character's biography and appearance. Good writing goes much, much farther than an expertly min/maxed combantant here. In addition, I'm a self-proclaimed Grammar Nazi. Un-proofread characters are likely to be shot down.
ECL 3
32 point buy
VP equal full 1st level HD and 3/4ths of the other HD (plus Con bonuses), WP equal to full 1st level HD (plus Con bonus).
Alignments: I will allow any alignment. However, anyone playing an evil character will have to come up with a decent explanation of their motives and why they won't be disruptive to the group. Conflict is interesting, but not if it ends with someone else's character dead. A neutral evil rogue who steals from the group on occasion is okay. A chaotic evil sorcerer who takes offense at some innocent comment and blasts the rest of the party dead is not. PvP is not okay without a very good reason, and my permission as well.
Races: All PHB races except Halflings, Gnomes, and Elves. The latter two are playable with my permission (and a good backstory), Halflings are out, period. Half-Orcs will not be treated with kindness by most people. If you want to play something else, like a monsterous humanoid, something from the XPH, etc, it is possible (though unlikely) that I'll allow it. Keeping it low-magic will help-I'm more likely to allow Half-Ogres than Half-Dragons.
Classes: All PHB classes except Wizards, Clerics, Druids, and Monks. Favored Souls (Complete Divine) and Sorcerers are the only spellcasting classes in the game. Paladins and Rangers use the Variants presented in Complete Warrior. Bards are acceptable if anyone can rewrite the class without spellcasting (more skills, d8 HD, full BAB, maybe?). The Scout class from Complete Adventurer is okay, and Racial Paragon classes from UA are approved as well, though I require one level in a 'real' class in addition to Racial Paragon levels.
Equipment: All characters start with 2700 gp. Equipment from the PHB is okay, as is mundane stuff from the Complete series and anything else from WotC material. To account for the scarcity of magic items, I will allow up to one magic item per character, with a decent backstory for it. To make up for the lack of magic, weapons and armor can gain Masterwork enhancement bonuses at the standard price of an equivalent magic item. Only enhancement bonuses can be added in this fashion (no Masterwork +1 Flaming Burst weapons or Masterwork +2 Fortification armor), and these must be added to an item on creation (improving the Masterwork enhancement bonus requires completely reforging or remaking the item). The Masterwork bonus doesn't help weapons bypass DR/magic (though this won't be a problem too often) or count as magic for any purposes. Potions are the one exception to the 'one magic item' rule, and can be bought as per usual.
Sources: I will allow material that complies with the above from the following books:
Core rulebooks
Complete series
Expanded Psionics Handbook
Arms and Equipment Guide
BoED and BoVD (but clear any material with me first)
Savage Species
Unearthed Arcana
Finally, I'd like everyone's characters in the following format:
Name: Tim
Race: Human
Class: Geek 2
Hit Dice: 2d4, 4 WP, 7 VP
Initiative: -1
Speed: 30 feet
AC: 9
Touch: 9
Flat-footed: 9
BAB/Grapple: +1/+0
Attack: Unarmed Attack +0 (1d4, 20 x2)
Full Attack: Unarmed Attack +0 (1d4, 20 x2)
Face/Reach: 5x5/5 ft
Special Attacks: N/A
Special Qualities: N/A
Saves: Con +0, Ref +0, Will +3
Abilities: Str 8, Dex 9, Con 10, Int 13, Wis 12, Cha 10
Skills: Knowledge: Games +4 [3 ranks], Knowledge: Politics +2 [1 rank], Knowledge: School stuff +5 [4 ranks], Knowlege: Technology +5 [1 rank] Perform: Trumpet +3 [3 ranks], Perform: GM +1 [1 rank], Speak Language: Spanish [2 ranks]Feats: Run, Skill Focus: Knowledge: Technology
Languages: English, Spanish
Alignment: Lazy Neutral
Gender: Male
Age: 16
Height: 5' 7"
Weight: 115 lbs
Spells: None
Inventory: Computer of Vulnerability [Cursed Item], Masterwork Trumpet, Wallet with $12 and driver's license.
Bio: Stuff about my life.
Appearance: What I look like.
-------------------------------
I think that's about it. I'll leave this open for a week or two, or until I have enough characters I like. I'd like to start playing by the 20th of July at the latest.
Edit: It's late, and I'm tired. I forgot two important things:
1. This game is using the Vitality Points/Wound Points variant from d20 Star Wars and UA. Basically, characters get their 1st level HD+Con in Wound Points (a measure of their actual physical condition), and their normal number of HP in Vitality points (a measure of their ability to evade blows). A hit to your VP is a near miss-the character has to dive for cover from a fireball and bruises themself up, or has to duck fast and is scraped by an arrow. Once all of a character's VP are gone, further hits go to his WP. A hit to WP is a nasty wound-that fireball hitting the character solidly and giving him serious burns, or the arrow penetrating armor and putting a hole in his chest. VP regenerate hourly, WP regenerate daily. Critical hits don't multiply damage, but instead go streight to WP.
2. I'm going to be anal about making sure characters have bedrolls, food, water, etc. I'll deduct travelling rations, water, and whatnot, and if you're caught without, you'll have some problems.
Current players:
-Kerrz: Tobe Anonced, Human Warrior Bard -Status: completed (except for name)
-Steve Gorak: Ethyann "Sorrowsong" Silverblade, Elf Favored Soul/Rogue -Status: completed
-Komodo: Troll, Hobgoblin Scout -Status: mostly completed
-Phoenix: Thraxus, Human Fighter -Status: completed
-Psychotic: Jonath Stonescale, Dwarf Paladin -Status: completed
This game has started, however, if you'd like to get in, submit a character and I'll consider putting you in somewhere.
-----------------------------
So, I'm new here, a lost puppy in this crowded, unfamiliar, gloomily-skinned forum. Seeing, however, that there's apparently no shortage of players, I might as well run a game I've been working on for a while.
Some campaign setting info: this is a low-magic world of my own design. In this world, traditionally good races are not fairing well. In the century preceeding this campaign, goblin-kin, orcs, giants, and other monsterous humanoids have risen out of their holes and taken over the majority of the world, wiping out almost all elves (including their diety, Correllon) and driving the rest of civilization into hiding. The last stronghold of humanity and the other 'good' races is in the Devil's Plow, a mountain range shaped like an inverted V on the southern coast of the world. To the east lies a dry, desert-like wasteland. To the west is a wide plain, once the home of humanity, now the kingdom of orcs and their allies, and beyond that their former homes in the Horncraig Mountains. South of the mountains and plains is a forest, once home to the elves, now burnt down and with little life. The mountain range runs north and eventually joins the Horncraigs, and to the south is a vast ocean, the source of much of the human settlements' livelyhood.
Orcs, goblin-kin, and other enemies of humankind have taken the land once holding human, elven, dwarven, and other races. They now have built cities and fortresses, and have dug in. Rather than ransacking their takings, the orcs and others rallied under the banner of now-blind Gruumish have built long-term settlements, and many have turned to farming and industry rather than warfare. They still wage war with humanity, but instead of regarding men, dwarves, gnomes, and their kin as a scourge to be destroyed, they see them as a pest on their borders, to be controlled with raiding parties instead of armies. Men and their allies are now dug into the mountains as the goblinoids once were, arrianged into small kingdoms ruled by warlords. Only a few real cities remain, such as the dwarven fortress Revarhold deep in the mountains, and the great mountaintop temple-city of Kord, Spirefound. Towns-usually small fortifications around a cave-are typically ruled by their strongest warrior, and often raid each other for food or supplies.
The town in which the campaign begins is named Ironcraig, named for the mines it once held. While dwarves long ago abandoned the site, their defenses remained intact and allowed its residents, about four hundred men and an equal number of women and children, to hold the site against superior numbers of humanoids. Its ruler, self-proclaimed Duke Ghenthar, rules with a strong hand, and while he is not well-liked, his knowledge of warfare is unmatched in the town. Recently, he has begun examing the residents of the city for canidates in a special task. Many volunteered, but only a handful were chosen. You are amongst this number. You are told you and your companions will leave in a tenday-to where, and for what purpose, you do not know.
Character creation: I will take somewhere between 3 and 8 characters, depending on how many submissions I get, their quality, and how much I feel like I can handle. Characters will be selected based on a variety of factors, including power level, party roles, and quality of the character sheet-but most importantly, the quality of the character's biography and appearance. Good writing goes much, much farther than an expertly min/maxed combantant here. In addition, I'm a self-proclaimed Grammar Nazi. Un-proofread characters are likely to be shot down.
ECL 3
32 point buy
VP equal full 1st level HD and 3/4ths of the other HD (plus Con bonuses), WP equal to full 1st level HD (plus Con bonus).
Alignments: I will allow any alignment. However, anyone playing an evil character will have to come up with a decent explanation of their motives and why they won't be disruptive to the group. Conflict is interesting, but not if it ends with someone else's character dead. A neutral evil rogue who steals from the group on occasion is okay. A chaotic evil sorcerer who takes offense at some innocent comment and blasts the rest of the party dead is not. PvP is not okay without a very good reason, and my permission as well.
Races: All PHB races except Halflings, Gnomes, and Elves. The latter two are playable with my permission (and a good backstory), Halflings are out, period. Half-Orcs will not be treated with kindness by most people. If you want to play something else, like a monsterous humanoid, something from the XPH, etc, it is possible (though unlikely) that I'll allow it. Keeping it low-magic will help-I'm more likely to allow Half-Ogres than Half-Dragons.
Classes: All PHB classes except Wizards, Clerics, Druids, and Monks. Favored Souls (Complete Divine) and Sorcerers are the only spellcasting classes in the game. Paladins and Rangers use the Variants presented in Complete Warrior. Bards are acceptable if anyone can rewrite the class without spellcasting (more skills, d8 HD, full BAB, maybe?). The Scout class from Complete Adventurer is okay, and Racial Paragon classes from UA are approved as well, though I require one level in a 'real' class in addition to Racial Paragon levels.
Equipment: All characters start with 2700 gp. Equipment from the PHB is okay, as is mundane stuff from the Complete series and anything else from WotC material. To account for the scarcity of magic items, I will allow up to one magic item per character, with a decent backstory for it. To make up for the lack of magic, weapons and armor can gain Masterwork enhancement bonuses at the standard price of an equivalent magic item. Only enhancement bonuses can be added in this fashion (no Masterwork +1 Flaming Burst weapons or Masterwork +2 Fortification armor), and these must be added to an item on creation (improving the Masterwork enhancement bonus requires completely reforging or remaking the item). The Masterwork bonus doesn't help weapons bypass DR/magic (though this won't be a problem too often) or count as magic for any purposes. Potions are the one exception to the 'one magic item' rule, and can be bought as per usual.
Sources: I will allow material that complies with the above from the following books:
Core rulebooks
Complete series
Expanded Psionics Handbook
Arms and Equipment Guide
BoED and BoVD (but clear any material with me first)
Savage Species
Unearthed Arcana
Finally, I'd like everyone's characters in the following format:
Name: Tim
Race: Human
Class: Geek 2
Hit Dice: 2d4, 4 WP, 7 VP
Initiative: -1
Speed: 30 feet
AC: 9
Touch: 9
Flat-footed: 9
BAB/Grapple: +1/+0
Attack: Unarmed Attack +0 (1d4, 20 x2)
Full Attack: Unarmed Attack +0 (1d4, 20 x2)
Face/Reach: 5x5/5 ft
Special Attacks: N/A
Special Qualities: N/A
Saves: Con +0, Ref +0, Will +3
Abilities: Str 8, Dex 9, Con 10, Int 13, Wis 12, Cha 10
Skills: Knowledge: Games +4 [3 ranks], Knowledge: Politics +2 [1 rank], Knowledge: School stuff +5 [4 ranks], Knowlege: Technology +5 [1 rank] Perform: Trumpet +3 [3 ranks], Perform: GM +1 [1 rank], Speak Language: Spanish [2 ranks]Feats: Run, Skill Focus: Knowledge: Technology
Languages: English, Spanish
Alignment: Lazy Neutral
Gender: Male
Age: 16
Height: 5' 7"
Weight: 115 lbs
Spells: None
Inventory: Computer of Vulnerability [Cursed Item], Masterwork Trumpet, Wallet with $12 and driver's license.
Bio: Stuff about my life.
Appearance: What I look like.
-------------------------------
I think that's about it. I'll leave this open for a week or two, or until I have enough characters I like. I'd like to start playing by the 20th of July at the latest.
Edit: It's late, and I'm tired. I forgot two important things:
1. This game is using the Vitality Points/Wound Points variant from d20 Star Wars and UA. Basically, characters get their 1st level HD+Con in Wound Points (a measure of their actual physical condition), and their normal number of HP in Vitality points (a measure of their ability to evade blows). A hit to your VP is a near miss-the character has to dive for cover from a fireball and bruises themself up, or has to duck fast and is scraped by an arrow. Once all of a character's VP are gone, further hits go to his WP. A hit to WP is a nasty wound-that fireball hitting the character solidly and giving him serious burns, or the arrow penetrating armor and putting a hole in his chest. VP regenerate hourly, WP regenerate daily. Critical hits don't multiply damage, but instead go streight to WP.
2. I'm going to be anal about making sure characters have bedrolls, food, water, etc. I'll deduct travelling rations, water, and whatnot, and if you're caught without, you'll have some problems.
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