Devil's Plow OOC (Full; Alts Welcome)

Ringmereth

First Post
Steve Gorak: you haven't posted in the Playing the Game thread. Do so soon or be NPC'd and summarily killed for no good reason. M'kay?

Current players:
-Kerrz: Tobe Anonced, Human Warrior Bard -Status: completed (except for name)
-Steve Gorak: Ethyann "Sorrowsong" Silverblade, Elf Favored Soul/Rogue -Status: completed
-Komodo: Troll, Hobgoblin Scout -Status: mostly completed
-Phoenix: Thraxus, Human Fighter -Status: completed
-Psychotic: Jonath Stonescale, Dwarf Paladin -Status: completed

This game has started, however, if you'd like to get in, submit a character and I'll consider putting you in somewhere.

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So, I'm new here, a lost puppy in this crowded, unfamiliar, gloomily-skinned forum. Seeing, however, that there's apparently no shortage of players, I might as well run a game I've been working on for a while.

Some campaign setting info: this is a low-magic world of my own design. In this world, traditionally good races are not fairing well. In the century preceeding this campaign, goblin-kin, orcs, giants, and other monsterous humanoids have risen out of their holes and taken over the majority of the world, wiping out almost all elves (including their diety, Correllon) and driving the rest of civilization into hiding. The last stronghold of humanity and the other 'good' races is in the Devil's Plow, a mountain range shaped like an inverted V on the southern coast of the world. To the east lies a dry, desert-like wasteland. To the west is a wide plain, once the home of humanity, now the kingdom of orcs and their allies, and beyond that their former homes in the Horncraig Mountains. South of the mountains and plains is a forest, once home to the elves, now burnt down and with little life. The mountain range runs north and eventually joins the Horncraigs, and to the south is a vast ocean, the source of much of the human settlements' livelyhood.

Orcs, goblin-kin, and other enemies of humankind have taken the land once holding human, elven, dwarven, and other races. They now have built cities and fortresses, and have dug in. Rather than ransacking their takings, the orcs and others rallied under the banner of now-blind Gruumish have built long-term settlements, and many have turned to farming and industry rather than warfare. They still wage war with humanity, but instead of regarding men, dwarves, gnomes, and their kin as a scourge to be destroyed, they see them as a pest on their borders, to be controlled with raiding parties instead of armies. Men and their allies are now dug into the mountains as the goblinoids once were, arrianged into small kingdoms ruled by warlords. Only a few real cities remain, such as the dwarven fortress Revarhold deep in the mountains, and the great mountaintop temple-city of Kord, Spirefound. Towns-usually small fortifications around a cave-are typically ruled by their strongest warrior, and often raid each other for food or supplies.

The town in which the campaign begins is named Ironcraig, named for the mines it once held. While dwarves long ago abandoned the site, their defenses remained intact and allowed its residents, about four hundred men and an equal number of women and children, to hold the site against superior numbers of humanoids. Its ruler, self-proclaimed Duke Ghenthar, rules with a strong hand, and while he is not well-liked, his knowledge of warfare is unmatched in the town. Recently, he has begun examing the residents of the city for canidates in a special task. Many volunteered, but only a handful were chosen. You are amongst this number. You are told you and your companions will leave in a tenday-to where, and for what purpose, you do not know.

Character creation: I will take somewhere between 3 and 8 characters, depending on how many submissions I get, their quality, and how much I feel like I can handle. Characters will be selected based on a variety of factors, including power level, party roles, and quality of the character sheet-but most importantly, the quality of the character's biography and appearance. Good writing goes much, much farther than an expertly min/maxed combantant here. In addition, I'm a self-proclaimed Grammar Nazi. Un-proofread characters are likely to be shot down.

ECL 3

32 point buy

VP equal full 1st level HD and 3/4ths of the other HD (plus Con bonuses), WP equal to full 1st level HD (plus Con bonus).

Alignments: I will allow any alignment. However, anyone playing an evil character will have to come up with a decent explanation of their motives and why they won't be disruptive to the group. Conflict is interesting, but not if it ends with someone else's character dead. A neutral evil rogue who steals from the group on occasion is okay. A chaotic evil sorcerer who takes offense at some innocent comment and blasts the rest of the party dead is not. PvP is not okay without a very good reason, and my permission as well.

Races: All PHB races except Halflings, Gnomes, and Elves. The latter two are playable with my permission (and a good backstory), Halflings are out, period. Half-Orcs will not be treated with kindness by most people. If you want to play something else, like a monsterous humanoid, something from the XPH, etc, it is possible (though unlikely) that I'll allow it. Keeping it low-magic will help-I'm more likely to allow Half-Ogres than Half-Dragons.

Classes: All PHB classes except Wizards, Clerics, Druids, and Monks. Favored Souls (Complete Divine) and Sorcerers are the only spellcasting classes in the game. Paladins and Rangers use the Variants presented in Complete Warrior. Bards are acceptable if anyone can rewrite the class without spellcasting (more skills, d8 HD, full BAB, maybe?). The Scout class from Complete Adventurer is okay, and Racial Paragon classes from UA are approved as well, though I require one level in a 'real' class in addition to Racial Paragon levels.

Equipment: All characters start with 2700 gp. Equipment from the PHB is okay, as is mundane stuff from the Complete series and anything else from WotC material. To account for the scarcity of magic items, I will allow up to one magic item per character, with a decent backstory for it. To make up for the lack of magic, weapons and armor can gain Masterwork enhancement bonuses at the standard price of an equivalent magic item. Only enhancement bonuses can be added in this fashion (no Masterwork +1 Flaming Burst weapons or Masterwork +2 Fortification armor), and these must be added to an item on creation (improving the Masterwork enhancement bonus requires completely reforging or remaking the item). The Masterwork bonus doesn't help weapons bypass DR/magic (though this won't be a problem too often) or count as magic for any purposes. Potions are the one exception to the 'one magic item' rule, and can be bought as per usual.

Sources: I will allow material that complies with the above from the following books:

Core rulebooks
Complete series
Expanded Psionics Handbook
Arms and Equipment Guide
BoED and BoVD (but clear any material with me first)
Savage Species
Unearthed Arcana

Finally, I'd like everyone's characters in the following format:
Name: Tim
Race: Human
Class: Geek 2
Hit Dice: 2d4, 4 WP, 7 VP
Initiative: -1
Speed: 30 feet
AC: 9
Touch: 9
Flat-footed: 9
BAB/Grapple: +1/+0
Attack: Unarmed Attack +0 (1d4, 20 x2)
Full Attack: Unarmed Attack +0 (1d4, 20 x2)
Face/Reach: 5x5/5 ft
Special Attacks: N/A
Special Qualities: N/A
Saves: Con +0, Ref +0, Will +3
Abilities: Str 8, Dex 9, Con 10, Int 13, Wis 12, Cha 10
Skills: Knowledge: Games +4 [3 ranks], Knowledge: Politics +2 [1 rank], Knowledge: School stuff +5 [4 ranks], Knowlege: Technology +5 [1 rank] Perform: Trumpet +3 [3 ranks], Perform: GM +1 [1 rank], Speak Language: Spanish [2 ranks]Feats: Run, Skill Focus: Knowledge: Technology
Languages: English, Spanish
Alignment: Lazy Neutral
Gender: Male
Age: 16
Height: 5' 7"
Weight: 115 lbs
Spells: None

Inventory: Computer of Vulnerability [Cursed Item], Masterwork Trumpet, Wallet with $12 and driver's license.

Bio: Stuff about my life.

Appearance: What I look like.
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I think that's about it. I'll leave this open for a week or two, or until I have enough characters I like. I'd like to start playing by the 20th of July at the latest.

Edit: It's late, and I'm tired. I forgot two important things:
1. This game is using the Vitality Points/Wound Points variant from d20 Star Wars and UA. Basically, characters get their 1st level HD+Con in Wound Points (a measure of their actual physical condition), and their normal number of HP in Vitality points (a measure of their ability to evade blows). A hit to your VP is a near miss-the character has to dive for cover from a fireball and bruises themself up, or has to duck fast and is scraped by an arrow. Once all of a character's VP are gone, further hits go to his WP. A hit to WP is a nasty wound-that fireball hitting the character solidly and giving him serious burns, or the arrow penetrating armor and putting a hole in his chest. VP regenerate hourly, WP regenerate daily. Critical hits don't multiply damage, but instead go streight to WP.

2. I'm going to be anal about making sure characters have bedrolls, food, water, etc. I'll deduct travelling rations, water, and whatnot, and if you're caught without, you'll have some problems.

 
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Favored Souls are the only class with access to healing spells. You will be able to purchase potions on occasion as well. Finally, Vitality points regenerate hourly, so an average encounter is unlikely to require much healing afterwards unless the group expects to fight again within a few hours.
 

I'm interested in creating a warrior-bard type of character in the classical tradition. I can't decide if it would be best to just create a verbose/skillful barbarian, or if I should go through the process of finding a Bard variant with no spellcasting.

I am thinking the Savage Bard variant from UA - it comes natively without scroll reading/writing abilities and fits better with the warrior-bard than just a normal bard would.

Also, I am reading through some other suggestions to convert spellcasting classes (like bard/ranger/paladin) and one I saw was "Every time your spellcasting class would have gained extra spellcasting abilities, give it a bonus feat instead." Perhaps a combination of those two would lend to something you could live with. Failing that, maybe upping the HD to d8's and giving a bonus feat every two times that the bard would gain spellcasting abilities (since a bonus feat every level seems a bit extreme.)

I can't think of any class features that could be added off the top of my head in place though. Anyway, give a shout back.
 

I'm thinking a dwarven ranger/fighter, focused on combating his racial enemies. Would you allow the racial substitution levels from Races of Stone for the fighter levels, I can post them up if you want.

Or a favored soul/sorcerer, human or half-elf, who was born under an ill-omen and is considered cursed due to the various unfortunate events which seem to happen around him.

With WP equal to the first max HD, that really is going to hurt, more like kill any character who gets hit with a crit.
 

Come to think of it. Wound Points work as the character's current Constitution score. Not HD+Con Bonus.

So if my character is a level 1 barbarian with 14 con, he will have 14 wound points and 1d12+2 (14) vitality points. If my character were a Level 1 Sorcerer with 12 con, it would be 12 wound points and 1d4+1 (5) vitality points.

With the VP/WP Disabled and Dying rules, things get even more interesting.
When the first Wound Point is taken in damage, the character becomes fatigued. When his WP hit zero, he makes a fort save at DC15 and if he succeeds, he becomes stable but disabled. If he fails, he starts dying. Every round that he is dying, he does another DC10+1/turn fort save, failing means death, succeeding by five or less means not dying, but not improving either (so the next round you have to roll again). Succeeding by more than five but less than ten stabilizes the character, but they remain unconscious and disabled. Succeeding by ten or more makes the character conscious and disabled. Stabilizing others with a heal check requires a standard action at DC15.

So this makes it actually a slight bit harder to die.
 


Kerrz: regarding bards, I took a peek at the Savage Bard, and that looks like a perfect starting point, both ability and flavor-wise. I'm thinking that shifting to something like this will work well:

Alignment: any nonlawful
HD: shifted up to d8
BAB: shifted to full
Spells: none
Saves: good Fort and Will, poor Ref
Skills: as Savage Bard
Special Abilities: keep Bardic music and most functions thereof (countersong, fascinate, inspire ___, and maybe suggestion; song of freedom and mass suggestion are out), and bardic knowledge. Add bonus feat from fighter list at 4th, 9th, 13th, and 17th. Keep regular Bard's literacy (but without spellcasting, he still can't use scrolls).

How's that?

Re: Wound Points: it was late, I was tired, and I didn't bother to look up the VP/WP variant myself. So, you're correct that you recieve WP equal to your Con score (not bonus). I'm not sure that I'll use the rules for Dying, which seem a little harsh (one failed fort save and you die-and there won't be much magic to raise dead in this game, either). I think I'll rule that every round the character is dying, they make that DC10 +1/round check, but failure just adds an additional +1 to their next check. Failing three checks in a row causes death.

Ferrix: come to think of it, I do have a copy of Races of Stone. *digs up, pages through* Hm, I don't have a problem with taking those. As for the Favored Soul/Sorcerer, I don't much like the 'Ill Omen' idea, as it doesn't really fit the flavor of magic for this. If you can come up with a mechanic for it, I'll consider it, but logically, someone considered cursed probably wouldn't be chosen for Ghenthar's task.
 

Sounds good. Just to clarify, the warrior bard's level progression table would look like this then, right?
Code:
Level   BAB            Fort  Ref   Will  Special
1        +1             +2    +0    +2    Bardic music, bardic knowledge,
                                          countersong, [i]fascinate[/i], inspire courage +1
2        +2             +3    +0    +3    
3        +3             +3    +1    +3    Inspire competence
4        +4             +4    +1    +4    Fighter Bonus feat
5        +5             +4    +1    +4    
6        +6/+1          +5    +2    +5    [i]Suggestion[/i]
7        +7/+2          +5    +2    +5    
8        +8/+3          +6    +2    +6    Inspire courage +2
9        +9/+4          +6    +3    +6    Inspire greatness, Fighter bonus feat
10       +10/+5         +7    +3    +7    
11       +11/+6/+1      +7    +3    +7    
12       +12/+7/+2      +8    +4    +8    
13       +13/+8/+3      +8    +4    +8    Fighter bonus feat
14       +14/+9/+4      +9    +4    +9    Inspire courage +3
15       +15/+10/+5     +9    +5    +9    Inspire heroics
16       +16/+11/+6/+1  +10   +5    +10    
17       +17/+12/+7/+2  +10   +5    +10   Fighter bonus feat
18       +18/+13/+8/+3  +11   +6    +11    
19       +19/+14/+9/+4  +11   +6    +11    
20       +20/+15/+10/+5 +12   +6    +12   Inspire courage +4

And here's the Character himself:
[sblock]Name: Tobe Anonced
Race: Human
Class: Warrior Bard 3
Hit Dice: 3d8+6, 14 WP, 26 VP (8 + 6x2 + 2x3)
Initiative: +6
Speed: 20'
AC: 17 (+5 Masterwork Breastplate, +2 Dex)
Touch: 12
Flat-footed: 15
BAB/Grapple: +3/+5
Attack: Masterwork Longsword +7 (1d8+2/19-20) or Masterwork Composite Shortbow +6 (1d6+2/x3)
Full Attack: Masterwork Longsword +7 (1d8+2/19-20) or Masterwork Composite Shortbow +6 (1d6+2/x3)
Face/Reach: 5x5/5 ft
Special Attacks: N/A
Special Qualities: Bardic music 3x/day, bardic knowledge, countersong, fascinate, inspire courage +1, inspire competence
Saves: Fort +5, Ref +3, Will +3
Abilities: Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 16
Skills: Balance +2 [3 Ranks, APC -3], Bluff +6 [3 Ranks], Diplomacy +6 [3 Ranks], Gather Information +6 [3 Ranks], Perform (Oratory) +9 [6 Ranks], Perform (Wind Instruments) +9 [6 Ranks], Sense Motive +3 [3 Ranks], Survival +6 [6 Ranks], Tumble +5 [6 Ranks, APC-3]
Feats: Lingering Song [CAdv], Improved Initiative, Weapon Focus (Longsword)
Languages: Common
Alignment: Chaotic Good
Gender: Male
Age: 20
Height: 5' 8"
Weight: 190 lbs
Spells: None

Inventory:
Masterwork Longsword (315gp, 4lbs)
Masterwork Composite Shortbow (+2 Str) (525gp, 2lbs)
Arrows (20) x3 (3gp, 9lbs)
Masterwork Breastplate (350gp, 30lbs)
Masterwork Horn (100gp, 3lbs)
Backpack (2gp, 2lbs)
- Bedroll (1sp, 5lbs)
- 50' Silk Rope (10gp, 5lbs)
- Five Days Rations (25sp, 5lbs)
- Clay Tankard (2cp, 1lb)
- Bullseye Lantern (12gp, 3lbs)
- Three pints of Oil (3sp, 3lbs)
- Waterskin (1gp, 4lbs)
- Three Potions of Cure Moderate Wounds (900gp, 0.3lbs)
- Five Potions of Cure Light Wounds (250gp, 0.5lbs)
Belt Pouch (1gp, 0.5lbs)
- Flint and Steel (1gp, 0lbs)
Money: 227gp, 8cp

Bio: Raised in the struggling human outpost of Ironcraig, Tobe was brought up by the great stories of the past that his grandfather told around the fire at night. He dreamed of a time free of monstrous rule and was heartbroken every time news came back of a caravan being raided or another outpost being razed to the ground.
It was this dream which forced him to enlist in the local militia. Tobe knew deep in his heart that if a dream was worth having, it was worth fighting for. He gained his way up in the ranks and was eventually a bannerman in the local fighting legion, leading his men on and inspiring greatness in those around him through his stories and tales.
The stories and tales were not left to late nights around the campfire though... more than once Tobe has stalked into a skirmish against the orcs, expounding the tales of his forefathers and dreaming of a day when humans rule the world.

Appearance: Tobe is not a very imposing figure, towering over no one. The man is neither slender nor stocky, but is well built and muscular. His short cropped black hair frames a rugged and slightly scarred face with dark brown eyes and a tan complexion. At his side can always be found a great ram's horn, gilded with precious metals and ready to sound the call to battle.[/sblock]
 
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I reviewed all the stuff I have on my plate and decided It wouldn't be fair of me to join this game and not be able to fully commit. Best of luck, everyone!
 

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