Wanderlust
First Post
I realize that Hit Points are supposed to be an abstract representation of characters rolling with the blow and all that, but still... Something ain't sittin' right with me. So, here is a proposal for you fiends to pick at: Damage Reduction.
Ok, I know, I'm beating a dead horse, but wait! What if we were to give weapons an Armor Penetration Value (AP).
Ex: You have a dagger and because your a sneaky git you want to see if it fits in between the ribs of a Paladin wearing full plate. Now, when I think of a dagger punching through steal, well, that's a feat that I'd be mighty impressed with. So, let's say a Dagger's AP is 0. Now, that platemail suit of armor gives +8 protection (or Damage Reduction); and therefore, I have to do 9 points of damage to even scratch the Holy Man, which isn't going to happen with this dagger that does d4 damage. Yeah, sure you can hit the Paladin quite easily, but that doesn't mean you'll really hurt him. Next, Bruno, the stunted fighter, comes along with his big axe. Now, that axe has some weight to it and some punching power. So, let's say his axe has an AP of 3. So, Bruno takes a swing and hits, but he doesn't need that 9 points of damage to hurt the Paladin. He only needs 6 to injure the goody-goody.
So, basically, do you all think that this could feasibly work?
Wanderlust
Ok, I know, I'm beating a dead horse, but wait! What if we were to give weapons an Armor Penetration Value (AP).
Ex: You have a dagger and because your a sneaky git you want to see if it fits in between the ribs of a Paladin wearing full plate. Now, when I think of a dagger punching through steal, well, that's a feat that I'd be mighty impressed with. So, let's say a Dagger's AP is 0. Now, that platemail suit of armor gives +8 protection (or Damage Reduction); and therefore, I have to do 9 points of damage to even scratch the Holy Man, which isn't going to happen with this dagger that does d4 damage. Yeah, sure you can hit the Paladin quite easily, but that doesn't mean you'll really hurt him. Next, Bruno, the stunted fighter, comes along with his big axe. Now, that axe has some weight to it and some punching power. So, let's say his axe has an AP of 3. So, Bruno takes a swing and hits, but he doesn't need that 9 points of damage to hurt the Paladin. He only needs 6 to injure the goody-goody.
So, basically, do you all think that this could feasibly work?
Wanderlust