Diablo II d20

DungeonmasterCal

First Post
Aside from the truly amazing random generator for magic items, has anyone found a use for anything else found in either the 3.0 or 3.5 editions of this standalone? What are your experiences and opinions of the classes, monsters, and spells?
 

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DungeonmasterCal said:
Aside from the truly amazing random generator for magic items, has anyone found a use for anything else found in either the 3.0 or 3.5 editions of this standalone? What are your experiences and opinions of the classes, monsters, and spells?

The spells are balanced, the monsters are fun, the partial armor rules are OK, and the classes have great ideas for making a class if not great execution.

I really like the non-spell choose a class themed power at every level with increasingly powerful options paladin conceptually but they screwed up the mechanics of the powers to the point of unusability as written.

I was disappointed the monsters didn't have all the monsters from the game or even all the ones included in the 2e version (which was an overall awesome supplement except for power creep in spells) and that they were not all illustrated. Plus they really reduced the power of the monsters from the 2e version.

Is there a 3.5 version?
 

I just noticed the huge boneheaded typo... I meant versions 2e or 3e... there is no 3.5...unless someone on ENWorld or elsewhere undertook the task themselves.
 
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The 2e version had a great conversion of the computer game into a dungeon crawl adventure module at the back of the sourcebook and had great flavor text throughout the whole book. Having the demons have blasts each round that do their HD in dice of damage was really powerful too.
 

I have both versions, but have only really used the magic item generator (and have you noticed that Charisma almost never gets a buff in the suffix tables?). I was just wondering what people thought of the spells, mostly.
 

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