Diablo IV


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Yep, I'm thinking that is going to be my roadblock. I'll likely be able to complete most of the requirements but I'm not sure I'm skilled enough to defeat the final bosses.
 

Finishing this season is rough. You have to defeat echo Lilith or tormented Duriel or tormented Andarial. Duriel is the easiest but his tormented version is no joke.
They drastically nerfed Lilith in today's patch so she may be more doable. They may also have nerfed Tormented Duriel/Andarial. But yeah that's pretty rough.
 

They're only going to add more, I'd predict.

Right now we have:
  • Your skill build
  • Your paragon path (which is immensely badly handled - you can't save/load it, and it's incredibly tedious to rebuild if you respec)
  • The Glyphs you place into your paragon path, each of which needs to be levelled up individually by doing Nightmare Dungeons
Then your gear has
  • Quality (presumably Legendary but...)
  • Are you using any Uniques? If so you have to build around them
  • ilevel (though this quickly all becomes 925)
  • The three "basic" random stats on the gear, one of which you can (very expensively) re-roll with Enchanting
  • These three stats can also be randomly Greater Affix'd for 50% higher and maxed-out
  • The Legendary Aspect you put on to each piece of gear, which has a huge impact on what you can do
  • Two "Temper" slots on the gear which can give massive, game-changing bonuses or otherwise significantly modify skills - they're semi-random and if you get the wrong ones, can kind of render good gear useless or at least very sub-par.
  • Reforging the gear (or whatever it's called) using new mats from The Pit which give either 5% bonuses to everything, or 25% bonuses to one of the basic or tempered stats (randomly) and you can reset this at insane expense if the wrong stat got the 25% bonus
  • Sockets on most of the gear slots, and choosing the gems which go in those - oh and you have to farm the gem fragments to create the gems (at least they don't sit in your inventory anymore!)
Then you have what Elixir you're using, and whether you're bothering with Incense (!!!)

And that's just building and gearing your character, not even picking what content to do and so on. It's not hugely complicated but it's a lot to be fiddling with and is pushing D4 into the same kind of niche D3 ended up in. Just D4 is a lot more popular than D3 was.
I have no intention of playing this game, but I like to poke my nose into this thread occasionally just to see what people are saying about it. This post of yours immediately put me in mind of this Viva La Dirt League sketch:

 

Thankfully, the skill tree of d4 isn't as complicated. I can't remember what it is called, but the arpg made here in NZ has a skill tree like that. I remember one of the old final fantasy games having the same. Ain't nobody got time for that.
 

Thankfully, the skill tree of d4 isn't as complicated. I can't remember what it is called, but the arpg made here in NZ has a skill tree like that. I remember one of the old final fantasy games having the same. Ain't nobody got time for that.
It wasn't so much the skill tree specifically. Just all the little fiddly bits (skills, glyphs, gear, legendary aspects, etc) added together.

I'm currently playing Fallout 4 for the first time, and that's probably ever so slightly more complicated than I would prefer (especially since they never really tell you how to do anything!), but I'm still having fun with it for now.
 

They drastically nerfed Lilith in today's patch so she may be more doable. They may also have nerfed Tormented Duriel/Andarial. But yeah that's pretty rough.
They reduced all their hp by like 30%. I don't think they did anything to their damage output. I'm trying to upgrade my gear in the pit and fighting world bosses and uber bosses hoping for an uber unique. (I've put a lot of hours in and never found one.) Definitely feel like a need something more to take out one of the tormented bosses. Or I'll have to plead for a carry. Don't like doing that.
 

It wasn't so much the skill tree specifically. Just all the little fiddly bits (skills, glyphs, gear, legendary aspects, etc) added together.

I'm currently playing Fallout 4 for the first time, and that's probably ever so slightly more complicated than I would prefer (especially since they never really tell you how to do anything!), but I'm still having fun with it for now.
Fallout 4, really any Bethesda game, I find the first playthrough the learning phase. When I restart a game, I'll often look at the perks and decide not to worry about certain perks I used last time and instead pick up others. I think so long as you find a specific weapon type you like using and boost that via the related perk you should be fine with regard to combat. The cool thing about it is that there isn't really a wrong way to play, but there are some perks, like hacking and lock picking, that are highly desirable.
 

Fallout 4, really any Bethesda game, I find the first playthrough the learning phase. When I restart a game, I'll often look at the perks and decide not to worry about certain perks I used last time and instead pick up others. I think so long as you find a specific weapon type you like using and boost that via the related perk you should be fine with regard to combat. The cool thing about it is that there isn't really a wrong way to play, but there are some perks, like hacking and lock picking, that are highly desirable.
I'm over level 70 now, so I'm pretty well sorted for perks. Maxed out hacking and lock picking. I've put points into all the ranged weapon upgrades. Currently I'm mostly using the Limitless Potential laser rifle that I found near Jamaica Plain.

It's more the building stuff that can get a bit confusing. It's all learning by trial-and-error as far as I can tell. (So, for instance, I realized partway through that I had built most of my Vault 88 settlement using hallway pieces rather than actual room pieces. It would have been nice if the ghoul overseer had given me a tutorial on building the vault rather than focusing solely on her silly experiments.)

But anyway this is the Diablo IV thread, not the Fallout thread, so I'll stop now.
 

They reduced all their hp by like 30%. I don't think they did anything to their damage output.
Yeah but combine that with stuff like the Pit getting significantly easier and it's a lot more practical to be geared to deal with them. Like I could do a bit over 61 before in the Pit but it was kind of awkward, and now I can pretty much rush through Pit at 61 like it was much lower level. People looking at it carefully said on average you could probably go 10-12 levels higher than previously with that build, but speed through more like 15-18 levels higher than what you could speed through.
 

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