Kordeth said:You're far too generous in your definition of a free action.![]()
Not for 4E he isn't. Many 3E move actions like opening or closing a door are free actions in 4E.
Kordeth said:You're far too generous in your definition of a free action.![]()
hong said:No, the correct tactical choice, if he really wanted to avoid a fight, would be to run out of the room. The player guessed that the monster would only reach him after he got his turn. He guessed wrong.
KarinsDad said:That's a copout.
The wonkiness caused normal real world cause and effect to fail for the player. It's not the player's fault that his expectations on distance are thrown out the window by a silly non-intuitive rule.
I don't think that this is quite right. Real world measurement will still exist outside of the battle map, but I think it gets replaced by the abstractions the moment the scenario stops paying attention.baberg said:Spell effects are measured in squares, not feet. Movement rates are in squares, not feet. "How big is this house?" "Oh, it's 18 square squares".
It also stated that movement along diagonals is 1-1-1 and that movement, range, etc. is calculated in squares, not feet.Jeff Wilder said:The 4E primer distributed at XP explicitly stated that a square is five feet.
I see it the other way around. I think that, in the D&D 4th Edition world, everything is in squares until it becomes necessary for us to describe it to those of us existing in meatspace. I think the house is still 18 square squares, but when it comes time to describe it it's "30 feet by 15 feet" (or 6x3 in squares). But when the Lich jumps out of the closet to engage the party, the world will once again be in squares.Nytmare said:I don't think that this is quite right. Real world measurement will still exist outside of the battle map, but I think it gets replaced by the abstractions the moment the scenario stops paying attention.
Nope. Sorry. I will not measure by the non-Euclidean square that isn't a square. You can't make me. I'm okay with measuring in feet, meters, cubits, or any other actual distance measure such that the diagonal requires 1.414 times as much movement (I included the last to cover someone saying 'You can measure in a glarbrinz, where a glarbrinz is just equal to a 4e square' after mistaking my distaste and thinking I just had a problem with the gamist term square, which I don't). If you did make me think in squares somehow (I'm not really sure how this is possible, but assuming you could), it is enough of a dealbreaker that I would stop playing. The dealbreaker is not even the 1-1-1-1-1 itself--I'd be okay playing with 1-1-1-1-1 if I absolutely had to, but forcing me to think in these squares and use it for my fluff is a dealbreaker for me. You won't be able to convince me otherwise because it's my opinion.baberg said:You're still thinking in feet. Don't. Characters in 4th Edition D&D don't think, measure, or calculate in feet. They think, measure, and calculate in squares. They wouldn't say "Town X is 1200 miles away" they would say "Town X is 7000 squares away" (yes, I know the math is off, work with me here).
Spell effects are measured in squares, not feet. Movement rates are in squares, not feet. "How big is this house?" "Oh, it's 18 square squares".
It's counterintuitive to our everyday experience with linear distance, yes. But it is (I hope) internally consistent to the game world that WotC is creating. The characters in-world knowledge is not based on feet but on squares.