mach1.9pants
Hero
ps maybe you need to change your sig?
mach1.9pants said:ps maybe you need to change your sig?
Reaper Steve said:The only game I know of that reasonably simulates absolute movement over finite time is Star Fleet Battles
It is better than any other alternative in terms of complexity vs. value added? IMO, yes.
Fair enough, I don't even know what it means. But I saw it there when you were a bad guy (i.e. not supporting 1-1 diagonalsReaper Steve said:Yeah, I thought of that, but a)I couldn't think of anything better, and b)I think it's still applicable! After all, I am a crazed cultist that treads the obscene angles of reality.
EDIT: Hey! My sig's gone! Where'd it go? I didn't do anything to my profile... maybe it has forsaken me!
Celebrim said:My calculation can be represented by:
NetValue(x) = AddedValue(x)/Complexity(x)
AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.
NetValue('1-1-1-1') = 0/1 = 0
Reaper Steve said:EDIT: Hey! My sig's gone! Where'd it go? I didn't do anything to my profile... maybe it has forsaken me!
mach1.9pants said:Fair enough, I don't even know what it means. But I saw it there when you were a bad guy (i.e. not supporting 1-1 diagonals) and assumed it was anti-diagonal!
Oh, doesn't your sig only show on your first post on the page?
Celebrim said:NetValue(x) = AddedValue(x)/Complexity(x)
AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.
NetValue('1-1-1-1') = 0/1 = 0
It has no added value. It doesn't improve the game at all except by possibly decreasing complexity compared to some other possible system, but any degree of complexity would add more value. As such, it would lose in my judgement to virtually anything. I'd rather do away with the grid and use a ruler to measure distance.
Celebrim said:My calculation can be represented by:
NetValue(x) = AddedValue(x)/Complexity(x)
AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.
NetValue('1-1-1-1') = 0/1 = 0
Sorry, what does your vanishing sig mean?Reaper Steve said: