Diagonals revisited


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mach1.9pants said:
ps maybe you need to change your sig?

Yeah, I thought of that, but a)I couldn't think of anything better, and b)I think it's still applicable! After all, I am a crazed cultist that treads the obscene angles of reality.

EDIT: Hey! My sig's gone! Where'd it go? I didn't do anything to my profile... maybe it has forsaken me!
 

Reaper Steve said:
The only game I know of that reasonably simulates absolute movement over finite time is Star Fleet Battles

Would it suprise you to learn that I was a fairly skilled SFB player? ;)

And as someone whose been involved in the porting of SFB over to real time continious movement, I can confidently assure you that SFB in fact does no such thing.

What SFB really is handling with its impulses of movement is the problem of initiative in a turn based game. The solution it adopts is more equivalent to the 1st edition rule that fighters with multiple attacks took turns within the turn resolving the attacks. It's trying to avoid letting one side finish its whole action without a response.

It is better than any other alternative in terms of complexity vs. value added? IMO, yes.

My calculation can be represented by:

NetValue(x) = AddedValue(x)/Complexity(x)

AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.

NetValue('1-1-1-1') = 0/1 = 0

It has no added value. It doesn't improve the game at all except by possibly decreasing complexity compared to some other possible system, but any degree of complexity would add more value. As such, it would lose in my judgement to virtually anything. I'd rather do away with the grid and use a ruler to measure distance.

The main reason that this isn't a deal breaker for me is that unlike many of the other changes, this would be easy to 'house rule'. Resolving distance is a fairly self-contained subsystem of the game.
 

Reaper Steve said:
Yeah, I thought of that, but a)I couldn't think of anything better, and b)I think it's still applicable! After all, I am a crazed cultist that treads the obscene angles of reality.

EDIT: Hey! My sig's gone! Where'd it go? I didn't do anything to my profile... maybe it has forsaken me!
Fair enough, I don't even know what it means. But I saw it there when you were a bad guy (i.e. not supporting 1-1 diagonals ;)) and assumed it was anti-diagonal!
Oh, doesn't your sig only show on your first post on the page?
 

Celebrim said:
My calculation can be represented by:

NetValue(x) = AddedValue(x)/Complexity(x)

AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.

NetValue('1-1-1-1') = 0/1 = 0

You can't be serious.
 

Reaper Steve said:
EDIT: Hey! My sig's gone! Where'd it go? I didn't do anything to my profile... maybe it has forsaken me!

Sigs only show up the first time you post on a given page.

(Besides, they normally wait until you're asleep to forsake you. ;))
 

mach1.9pants said:
Fair enough, I don't even know what it means. But I saw it there when you were a bad guy (i.e. not supporting 1-1 diagonals ;)) and assumed it was anti-diagonal!
Oh, doesn't your sig only show on your first post on the page?

Well, it was kind of anti 1:1, but mostly for fun, just to highlight the strangeness. A strangeness that I now readily accept.

About the sig... thanks for that. Learn something new every day (nevermind that I wrote 2 papers for my MBA today!) I had not noticed that the sig only appeared once per page. My mastery of 'teh interwebs' is not yet complete.
 

Celebrim said:
NetValue(x) = AddedValue(x)/Complexity(x)

AddedValue('1-1-1-1') = 0. Complexity('1-1-1-1') = 1.

NetValue('1-1-1-1') = 0/1 = 0

It has no added value. It doesn't improve the game at all except by possibly decreasing complexity compared to some other possible system, but any degree of complexity would add more value. As such, it would lose in my judgement to virtually anything. I'd rather do away with the grid and use a ruler to measure distance.

According to your equation, a rule change which had no effect except to reduce complexity has no value. That strikes me as intuitively wrong.

Consider the Thac0 to d20 mechanic change. Mathematically equivalent, just phrased in a manner that made it less complex. Does that mean that there was no value in making the change?

I'd argue that reducing complexity has an intrinsic positive value before considering any other effects.
 



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