nem z said:So 4e combat is a combat exercise that involves more shoving than actually attacking...
I don't know; I haven't played 4th Ed yet.
nem z said:So 4e combat is a combat exercise that involves more shoving than actually attacking...
Hussar said:Aw, man, is this yet another rule we completely screwed up around our table? Bloody oath. I really gotta wonder about my reading skills back then. sigh. :\
Geron Raveneye said:I don't think it's your reading skills, I think it is the way the books were written. I read over a friend's 1E DMG yesterday, and happened upon the chapter about illnesses and diseases and stuff.
sunmaster said:What I don't understand is : Even with more and more GMs who use laptops as GM screen _and_ as "rule book collection", with the ongoing use of DDI for the game , in short with more and more computing power on the game table easy to use,
WHY are the rules going "structurally" easier? Noone should today bother about "computing" exact, and "realistic" distant rules and based on that "realistic" attack and combat actions, right?
So, where is the need for such "easy" rules?
For all who want to answer me with , that they don't have a computer with them at their table:
Can you, please, call someone ?![]()
Ridley's Cohort said:Somewhat related aside...
The weird 1" stuff is very easy understand, when you look at it from the right POV.
All editions of D&D are games wrapped up in a pretentious veneer of simulationism. That is not really a criticism of D&D or Gygax, the historical miniatures games on whose shoulders Gary stood had the same fundamental issue under the covers.
Years ago, I used to be greatly annoyed about all the illogical quirks that made D&D such a bad simulation of...anything. Over time I have come to recognize that most of those decisions made sense in the context of an evolving game that was trying to push the envelope. Compromises were necessary so that the rules could bend without breaking, and whether I personally like them or not there was a certain kernel of wisdom in how compromises were chosen.
Squares. Diagonals. (Or inches.) Same idea.
I personally dislike the new diagonal rule, but I expect it will serve most people well enough.
Oops.9. Movement is quick and easy.
Each character has a speed listed in squares. One 1-inch square equals one five-foot square in the game world.