Dias Ex Machina and Amethyst D20 are born

Dias Ex Machina

Publisher / Game Designer
I really should have joined up sooner. In the end, we will chop that up to an overly tight necktie. I started up serenadawn.com way back in 1996 and it was from there where I created conversions for Alien (Alien-FUZION) and Ghost in the Shell. Some of you might know of them. If not, then I shall weep quietly in the corner.

This year, I go legit with my own company at www.diasexmachina.com.

I am really quite proud of it and we are putting out our first book, Amethyst, in March. It’s a work of passion, molding it with love like Michelangelo when he reached Adam's nethers.

We invested our own time (and my money) into this. I work full time at a discount superstore in the Canadian north. I bake my own bread. I drive a crappy car with good gas mileage. I don't even have a girlfriend. Sad, I know. Its all for the book.


We have artwork from some top talents like Nick Greenwood, Jason Engle, Katherin Dinger, and Jamie Jones and a dedicated group of testers and rule whores keeping the quality of the end product as high as possible.

I hope to create some buzz over the next few months as we approach the release.

Hope to talk to and hear from some of you soon.

Chris Dias
Dias Ex Machina Games (and no, the name was not my idea)
 
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A M E T H Y S T

This tale shall not be forgotten.
It will not be glorified, nor its characters exaggerated.
I need not spin lies of victories or the heroes leading them.
I weave a tale of magic, of elves, and of dragons.
This legend tells of an enchanted world when both dreams and nightmares found form.
But this is not fantasy.
This is reality. . .
This is our world.

__________________________________________________

Imagine what would happen if a fantasy world of dragons, elves, and fairies suddenly appeared in our real world. How would humanity truly respond? This is not some stylized view of Earth like Harry Potter, or a fictionalized world like Middle Earth. This is our real world (with you, your family, Tolkein, and D&D) with all the problems both social and political intact.

How would religions like Christianity and Islam respond given such massive doubts to their dogma? Would we welcome the world of fantasy or would we fear their very presence? Now, on top of this dilemma, what if their magic disrupted our world of technology. Their very presence and the spells they flaunt shorts out our cars and computers. Would you embrace a world of wizardry and wonders in exchange for air conditioning, Internet, and cable TV? Would you fear or hate those that could harness such power? Would you hide in cities of pipe and steel, lights and heat, or venture in a landscape of goblins, dragons, swords, and sorcery?

Amethyst poses these questions, attempts to present situations where they are tested, and dares to explain how a fantasy world would actually interact with the real world.

__________________________________________________

Amethyst began as a simple modified setting for a D&D campaign based on a story idea Chris Dias had written down in 1992. It was developed as a short-term game with a handful of players meant to last no longer than six to ten months. What began in 2002 took a life of its own. Almost six years later, the final product resembles little of the original concept.

Almost 400 pages, with artwork from the best in the industry like Jason Engle, Nick Greenwood, Katherine Dinger, and Jaime Jones, Amethyst pushes for the highest end quality.

Features:
--9 player races with 4 optional DM races.
--Original D&D classes are maintained but modified and enhanced with 31 different subclasses.
--8 new "techan" classes where players can wield firearms and drive all-terrain vehicles.
--13 new prestige classes.
--Over 20 new fantasy weapons. Over 90 techan weapons from revolvers to particle cannons.
--Over 30 vehicles, both ground and air.
--Revised spell lists including new "Foundation Spells."
--Over 80 pages of setting detail.
--Revised monster entries for demons, dragons, and every creature of fantasy one could think of.

Price: TBA
Release date: Tentative March 1st, 2008
 

I'm very stoked about what I've seen of Amethyst so far. Congrats on the upcoming book and I really look forward to taking out my dice and playing the game.
 

Amethyst presents a unique angle on the traditional fantasy setting. The first and most important aspect being it’s placement on Earth and not a fictional world bearing remark-able similarities to our own. Further, this is OUR Earth, not some stylized pseudo-ideal of Earth. A future spreads from the world we know—a world where books and movies written about fantasy existed. It forced many to question the familiarities of the world around with the fictional tomes of old, including famous works from legendary authors or the ramblings of teenagers sitting around a table rolling dice. :)

The second unique aspect with Amethyst relies on its clash between magic and technology. Many fantasy settings blend the two, usually with magic gaining the foothold and technology falling behind. Almost all still deal with a mixing of the two worlds. Amethyst presents a setting where the two sides stand almost at war and from a metaphysical point of view, actively disrupting each other’s existence.
 

I wanted to throw this out there. Its a collage I put together from Nick Greenwood's sketches. I just love showing off this guy's work...


Composition-Upload.jpg
 

DiasExMachina said:
The second unique aspect with Amethyst relies on its clash between magic and technology. Many fantasy settings blend the two, usually with magic gaining the foothold and technology falling behind. Almost all still deal with a mixing of the two worlds. Amethyst presents a setting where the two sides stand almost at war and from a metaphysical point of view, actively disrupting each other’s existence.

Is this normal tech or Fantasy Tech like in the (very good) EN Publishing book? (In the EN book the fantasy tech is handled like a new branch of magic different from arcane/psionic/divine and requires localized suppression of normal magic for its operation).
 

Voadam said:
Is this normal tech or Fantasy Tech like in the (very good) EN Publishing book? (In the EN book the fantasy tech is handled like a new branch of magic different from arcane/psionic/divine and requires localized suppression of normal magic for its operation).


I never read the EN Book. I am not aware of the details. The important thing is that this is not Fantasy Tech. It is real tech. There are no steam powered mechs, no mono-filiment swords. It is real technology--advances we may achieve or are close to achieving now. We painstakingly researched every detail of technology.

Magic, for us, is the spilling of new rules of the universe from another which run different from our own. These altered rules messes around with scientific laws preventing most technology from working (though never enough to prevent life from sustaining itself). It shorts through high technology like an electromagnetic pulse. The higher the tech, the greater the chance for disruption. There are rules in place detailing the saving throws gear must make if such saturation were to occur. The equipment lists were built around D20 modern and heavily enhanced for our purposes. The Mechanic techan class' key feature is his ability to keep the technology of the group operational. That's why millions of humans hide in walled bastions of technology where the magic is kept out and they can remember the old age when man held dominion over the entire world.

Here is an excerpt from a chapter which offers some details:

(Basically, the book is full of excerpts from fictional fantasy and science books, just so you know)

(It should also be noted that the average IQ of my group is like 150--I am the drag factor. Two of them have degrees. One is a computer engineer. In comparison, I was tutored in writing by a dude who wrote Fraggle Rock.)

Studying sample 345B
Subject: Larena Senarius, Damaskan Elf (Volunteer)
Analyzing sample discovered a standard long polymer of nucleotides in a double helix configuration. Initial investigation found the helix to be super coiled. Twenty-three pairs of chromosomes were identified. However, chemical imperfections have been located along several pairs. A few nucleotides are missing in key areas for life to sustain itself.

Defects have been detected on the adenine, thymine, and cytosine. Five copying errors have been located, leading evidence towards extensive somatic mutations of a severe variety. At least two chromosome inversions appear along the strand. Many of these mutations seem of a dominant phenotype. These anomalies cover the spec-trum of patterned genetic diseases, some being autosomal dominant, while another is autosomal recessive, and yet another will be mitochondrial.

Thinking logically towards this subject, the patient should be affected by sickle cell anemia, hypophosphatemia, and leber's hereditary optic neuropathy. I also personally identified two other defects connecting to hemophilia and spinal muscular atrophy. This subject should be dead. I have confirmed that EDF had no part in corrupting this data.

I am in no way experienced with this level of genetic abnormality. By all accounts, the patient should not be able to walk, talk, or even breathe, let alone hunt and have a family. I will thank the volunteer for her services and forward my data to the Tilthe. Personally, I find this breakdown of scientific reasoning disturbing and hope that my data is flawed.
Walter Krause
Porto Medical Journal, smuggled to York
January 2, 1995 AE

(Here is another)


Most techan humans adept in the knowledge of chemistry looked bewildered when magic refused to follow certain rules of science. Controlled laboratory experiments confirmed that in the presence of magic (which many claim prevents controlled laboratory experiments) certain elemental properties changed, some in minor ways, a few in major ways. Heavier radioactive isotopes, (like Uranium 235 and 238) stop degrading while others (like Radium 226) break down more rapidly. This makes nuclear energy a hazardous technological path for bastions seeking alternative energy sources.

Chemical reactions also change. Thankfully, not enough occurs to impede the continued existence of evolved creatures but it does prevent the progression of natural evolution. Most scientists failed trying to explain the new rules of magic scientifically. Bastions continue to find new and unconventional applications to materials with altered capabilities. Even more frustrating is the unpredictability of magic, which almost takes an intelligent delight in suspending these rules almost on a whim.
 

Big update on the main page, for those curious.

There is a new menu where viewers can take a glance at some of the bigger concepts of our setting as well as our new races.

There is new artwork as well.
 

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