Quasqueton
First Post
What is the game mechanic purpose for dice caps on spells? Why does a fireball stop at 10d6? Why does magic missle stop at 5 missles? Etc.
Quasqueton
Quasqueton
Piratecat said:I'm not so sure about that, Ourph. We did so at the time, and I don't believe we were using house rules.
Ourph said:I can't recall off the top of my head if this issue was addressed in OD&D, 2e or the Mentzer D&D sets (I'm positive it's not addressed in B/X D&D either).
Well, given that the Companion set covered levels 15-25, it wouldn't have been needed before that.Alan Shutko said:Rules Cyclopedia has a rule specifically limiting max damage on a spell to 20 dice. (That doesn't affect cures, which aren't caster-level dependent in RCD&D.)
A quick check shows that this was indeed introduced in the Companion set.
Balance.Quasqueton said:What is the game mechanic purpose for dice caps on spells? Why does a fireball stop at 10d6? Why does magic missle stop at 5 missles? Etc.
Quasqueton
shilsen said:Balance.