Dice damage progression

Rethalgamon

First Post
I'm playing with a build at the moment, which uses a particular weapon I have found, the Defender's Runecannon ("Quintessential Dwarf"), which has ammunition which does 4d10 damage per round expended. The Defender's Runecannon is a Large weapon, and fires 2-4 rounds per single attack.

I'm looking to increase the weapon size from "Large" to "Huge", and, of course, the weapon damage size increase from "Large" to "Huge" for a weapon doing 1d10 damage is 2d8.

The way I'm figuring it, with the size increase, the weapon would be doing now 8d8 (4d10 is 4x1d10, 8d8 is 4x2d8) per round fired.

The "forceful" enchantment ("Arms and Armor"), which I am applying to the ammunition, allows a stacking of 3 damage dice size increases. I, for this build, will only be using two.

The thing is, the "forceful" enchantment's text doesn't list a weapon damage increase above 2d20, which my weapon has already surpassed, so I was wondering if it would be correct to rely on the base 1d10 factor I have been, meaning two size increases would next be 3d8 then 4d8, for 16d8 (4d10 is 4x1d10, 16d8 is 4x4d8) round damage. Is this the right way to do this?
 

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Well, a step up from 2d10 is 4d8 by the tables in the SRD, so I'd say you're on the right track (under equipment/weapons). Plus two steps up from 4d8 is 8d8, which also agrees with what you're doing (from Improved Natural Attack). So, yeah, it seems right from the examples we know. Assuming there is some underlying math in the size increases (there seems to be, but I'm not 100% positive of the progression), this kind of logic ought to work, too.
 

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