DMZ2112
Chaotic Looseleaf
The decision not to abide by the result of a hidden die roll is a terrible responsibility, one that requires the explicit trust of everyone at the table and should still only be used at the uttermost end of need. But when that end is reached, that decision should absolutely be made. The fairness of dice and the reliabilty of rulebooks are illusions, no more real than any of the campaign's fiction.
It's the dungeon master's job to ensure everyone at the table is treated fairly and has fun, and we do this ceaselessly without any aid from dice or text. So why are we so quick to abdicate that responsibility as soon as a cheaply-manufactured lump of plastic is hurled against the tabletop or a sentence written years ago and hundreds of miles away suggests that we should?
No. We run our games, and we do so because our players trust our judgment. If that judgment includes devotion to what passes for random number generation and the word of game designers that have never met your players or laid eyes upon your table, then so be it, but be not misled that it is the way the game is intended to be played, or even how it used to be in the "old school." It is a stylistic choice, nothing more.
Gary Gygax, from the 1st Edition AD&D Dungeon Masters Guide:
It's the dungeon master's job to ensure everyone at the table is treated fairly and has fun, and we do this ceaselessly without any aid from dice or text. So why are we so quick to abdicate that responsibility as soon as a cheaply-manufactured lump of plastic is hurled against the tabletop or a sentence written years ago and hundreds of miles away suggests that we should?
No. We run our games, and we do so because our players trust our judgment. If that judgment includes devotion to what passes for random number generation and the word of game designers that have never met your players or laid eyes upon your table, then so be it, but be not misled that it is the way the game is intended to be played, or even how it used to be in the "old school." It is a stylistic choice, nothing more.
Gary Gygax, from the 1st Edition AD&D Dungeon Masters Guide:
You do have every right to overrule the dice at any time if there is a particular course of events that you would like to have occur. In making such a decision you should never seriously harm the party or a non-player character with your actions.
Know the game systems, and you will know how and when to take upon yourself the ultimate power. To become the final arbiter, rather than the interpreter of the rules, can be a difficult and demanding task, and it cannot be undertaken lightly, for your players expect to play this gome, not one made up on the spot. By the same token, they are playing the game the way you, their DM, imagines and creates it.
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