Did Anyone Else Try Out "A Song of Ice and Fire?"

CleverNickName

Limit Break Dancing (He/They)
On Free RPG Day last Saturday, the store that I visited was running demos of all of the new adventures released for the occasion. I had been curious about the "Song of Ice and Fire" one for weeks, so it was the first game that I decided to check out.

I wasn't a big fan of the d6-only game mechanics, but there was one aspect that I really thought was interesting...social interaction. I think the game called it "intrigue" or something like that. But basically, it had a more interesting way to handle social situations than the D20 rules I am used to. Instead of just dropping a d20 and claiming victory, it actually made negotiations an interactive process.

From what I remember from the demo game, the system worked a lot like combat does. Take the standard D20 game, for example...in combat, you make an attack roll against your target's armor class, and if you beat it, you deal damage to your target's hit points. Right?

Well, for social situations, you make a "persuasion" roll against your target's "resolve," and if you beat it, you deal damage to your target's "composure." When your target's composure score reaches zero, you have gained the upper hand and may choose the outcome. I'm glossing over quite a bit (there are story and roleplaying aspects as well), but this is the general idea.

I'm thinking about yoinking this for my homebrew 3.5E game, because I like how it makes politics and diplomacy a lot more interesting and interactive. Instead of just dropping a d20 and asking "did I win?", players have to carry the negotiation back and forth until they wear down the other side's composure. Not good for every social situation, but perfect for delicate political matters of huge importance, like alliances and hostage situations.

Did anyone else get a chance to try out the "A Song of Ice and Fire" demo?
 
Last edited:

log in or register to remove this ad


CleverNickName said:
From what I remember from the demo game, the system worked a lot like combat does. Take the standard D20 game, for example...in combat, you make an attack roll against your target's armor class, and if you beat it, you deal damage to your target's hit points. Right?

Well, for social situations, you make a "persuasion" roll against your target's "resolve," and if you beat it, you deal damage to your target's "composure." When your target's composure score reaches zero, you have gained the upper hand and may choose the outcome. I'm glossing over quite a bit (there are story and roleplaying aspects as well), but this is the general idea.

I'm thinking about yoinking this for my homebrew 3.5E game, because I like how it makes politics and diplomacy a lot more interesting and interactive. Instead of just dropping a d20 and asking "did I win?", players have to carry the negotiation back and forth until they wear down the other side's resolve. Not good for every social situation, but perfect for delicate political matters of huge importance, like alliances and hostage situations.

Did anyone else get a chance to try out the "A Song of Ice and Fire" demo?

The Burning Wheel has a system like this, and the 4e skill challenge is essentially the same, except that your successes do not ablate your target's resources.
 


The way you describe it makes it seem terribly simple. In some ways I'm not sure there's much point in bothering if it's just a bunch of opposed rolls without any tactics whatsoever.
 

SilvercatMoonpaw2 said:
The way you describe it makes it seem terribly simple. In some ways I'm not sure there's much point in bothering if it's just a bunch of opposed rolls without any tactics whatsoever.
I agree, the way I describe it doesn't do it justice. I was glossing over quite a bit, for the sake of making a comparison...there are tactics involved, as well as storytelling aspects and multiple levels of consequence. It was no more boring than combat was, for what it's worth.

Unfortunately, I do not have the quick start or sample adventure in front of me (the store ran out of copies of it before I could get my paws on it.) And since I was just a player in the demo game, I didn't get to read the actual rules themselves; I am just describing how it worked from my point of view. And from what I could tell, it was a lot more fun than diplomacy in D20.

Hopefully Green Ronin will release the quickstart rules as a .PDF sometime soon.
 
Last edited:

Was it called "Influence?"

If so then it's likely an update of the system from the old Game of Thrones rpg from GOO. Modified to fit the new mechanics and probably upgraded a bit since from the description it's had bits added on resembling the Exalted social combat system.
 

I didn't get to play anything for Free RPG Day, but this is a game I'm looking forward to. It seems the perfect antidote to the up-powering of 4E. I need a game with some grit.
 

EATherrian said:
I didn't get to play anything for Free RPG Day, but this is a game I'm looking forward to. It seems the perfect antidote to the up-powering of 4E. I need a game with some grit.

Ah, well, if you need grit, try Warhammer Fantasy Roleplay. It has LOTS of grit. Sometimes the grit level is so high, it gets between your teeth!
 

Nowhere had that FRPGD stuff around here. :(

Otherwise, I surely would've tried it out by now. I'm definitely going to see what it's like when the PDF gets released for free though, as promised.
 

Remove ads

Top