CleverNickName
Limit Break Dancing (He/They)
On Free RPG Day last Saturday, the store that I visited was running demos of all of the new adventures released for the occasion. I had been curious about the "Song of Ice and Fire" one for weeks, so it was the first game that I decided to check out.
I wasn't a big fan of the d6-only game mechanics, but there was one aspect that I really thought was interesting...social interaction. I think the game called it "intrigue" or something like that. But basically, it had a more interesting way to handle social situations than the D20 rules I am used to. Instead of just dropping a d20 and claiming victory, it actually made negotiations an interactive process.
From what I remember from the demo game, the system worked a lot like combat does. Take the standard D20 game, for example...in combat, you make an attack roll against your target's armor class, and if you beat it, you deal damage to your target's hit points. Right?
Well, for social situations, you make a "persuasion" roll against your target's "resolve," and if you beat it, you deal damage to your target's "composure." When your target's composure score reaches zero, you have gained the upper hand and may choose the outcome. I'm glossing over quite a bit (there are story and roleplaying aspects as well), but this is the general idea.
I'm thinking about yoinking this for my homebrew 3.5E game, because I like how it makes politics and diplomacy a lot more interesting and interactive. Instead of just dropping a d20 and asking "did I win?", players have to carry the negotiation back and forth until they wear down the other side's composure. Not good for every social situation, but perfect for delicate political matters of huge importance, like alliances and hostage situations.
Did anyone else get a chance to try out the "A Song of Ice and Fire" demo?
I wasn't a big fan of the d6-only game mechanics, but there was one aspect that I really thought was interesting...social interaction. I think the game called it "intrigue" or something like that. But basically, it had a more interesting way to handle social situations than the D20 rules I am used to. Instead of just dropping a d20 and claiming victory, it actually made negotiations an interactive process.
From what I remember from the demo game, the system worked a lot like combat does. Take the standard D20 game, for example...in combat, you make an attack roll against your target's armor class, and if you beat it, you deal damage to your target's hit points. Right?
Well, for social situations, you make a "persuasion" roll against your target's "resolve," and if you beat it, you deal damage to your target's "composure." When your target's composure score reaches zero, you have gained the upper hand and may choose the outcome. I'm glossing over quite a bit (there are story and roleplaying aspects as well), but this is the general idea.
I'm thinking about yoinking this for my homebrew 3.5E game, because I like how it makes politics and diplomacy a lot more interesting and interactive. Instead of just dropping a d20 and asking "did I win?", players have to carry the negotiation back and forth until they wear down the other side's composure. Not good for every social situation, but perfect for delicate political matters of huge importance, like alliances and hostage situations.
Did anyone else get a chance to try out the "A Song of Ice and Fire" demo?
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