Northern Phoenix
Adventurer
Since TSR sold DnD, an entire "generation" of people have been born, grown to adulthood while potentially playing, and started teaching their children how to play. Makes you think...
For 3e the only really weird and wonderful thing to come out was Eberron. Otherwise it was pretty much more of what we already had.
I was going to post this in one of the celebratory threads about the 20th anniversary of 3rd edition, and decided that it was too tangential and thread-cappy to go there. So I am putting it in its own thread so we can discuss (if you feel like it).
I'm not an expert historian about TTRPGs and I've only been in the hobby since the late 1980s, so there's much about the early days I don't know. The original lineage of D&D seems to be OD&D (1974) going through the BECMI line into the mid-90s or so (with some slight revisions, but being mostly backwards compatible and compatible with AD&D). Then AD&D 1e was released in 1977 and was only slightly changed in 2e, which lasted until 2000 (when 3rd edition was released). 3rd edition was such a departure in gameplay that it had no connection or compatibility between any of the previous editions.
Besides a few mentions of IP and repetition of similar fantasy tropes, there was essentially no connection between 3rd edition and any other TSR product. It seemed like the same amount of difference between West End Games' d6 Star Wars and the system created by Fantasy Flight.
Here are some of the biggest differences that I was hung up on when first learning 3rd edition:
1) tactical movement on a grid
2) attacks of opportunity (for nearly everything)
3) feats
4) class "balance"
5) Challenge Rating
6) 0-level spells, cantrips, and ever-present spells
7) prestige classes
8) the d20 DC system for skills (that took away all DM rulings, as everything was codified)
9) character wealth by level baked into the system
I'm skeptical. I think the major shift happened during late 2e with the introduction of Skills and Power and Combat and Tactics. So many of 3e's developments came from those two books. Early and late 2e are two completely different games.
If D&D died when 3e came out, I guess I've never actually played D&D. It's changed greatly, from what I've heard, but it feels very much alive to me and the millions of current D&D 5e players around the world.
It is more efficient and better balanced. but some of that balance and efficiency hinders the storytelling as the game has reduced to a strategy and tactics game for many players, while players in the 70s, 80s and 90s often experienced deeper role playing because the strategy game was less engaging. I would not go back to a prior edition by choice, but they were a good breeding ground to encourage the storytelling aspects of role playing.It is vastly improved over prior editions.
But it seems to be that the game forever shifted in 3rd edition.
I can't even run the games in the style I used to 20 years ago or play characters the same way.
Can't say that I agree. I believe that 5e courted OSR briefly at the beginning of its market life, but then reneged on that once it garnered immense popularity, particularly among more mainstream audiences. It undoubtedly brought a number of prior gamers back, but that doesn't really mean that it consumed the OSR movement. Though 5e appeals to some people who like the older editions of D&D (from which OSR draws inspiration) - mainly those with the understanding of OSR as "rulings not rules" and more streamlined classes/rules - there is a LOT about 5e that still feels antithetical to OSR movement. (Hello, adventure path design.) So I'm not really sure how much of the OSR that 5e actually consumed as the OSR indie scene is still strong and kicking. OSR is arguably stronger now than it was at the time that 5e was released.
You know what? Let's go even further here!
D&D DIDN'T "DIE" WITH 3E! D&D WAS ACTUALLY BORN WITH 3E!
Up until 3E, we had this amorphus blob of a thing lying within an amniotic sack that was nothing more than a bunch of disparate rule cells that needed to spend years gestating in order to eventually be born as a fully-formed creature! WotC was the obstetrician that helped give birth to D&D!
There we go! Let's see how that hot take plays to the cheap seats!![]()