The Kingdom of Klörvak was founded shortly after the start of the Great Dragon-Giant War, founded as a hierarchal-militocracy, granting political power and economic wealth based on how many true dragons any member of the Kingdom had killed. Anyone could become a chieftain, warlord, or even the High-King of Klörvak, so long as they had killed enough dragons and had proven their physical might over whomever previously held the position that they were vying for in a duel (not to the death, as the nation was smart enough to know that killing off your most powerful warriors was not a great plan if you want to win a war). There were dozens of Ogre, Goliath, and Verbeeg Chieftains and Warlords, and the Last King of Klörvak before the Great Dragon-Giant War ended was a Fire Giant Warlord, as the Ordning had been done away with the founding of Klörvak.
Killing dragons was so essential to the nation's culture that they used dragon scales as currency (wyrmling scales being the equivalent of copper pieces, young dragon scales being the equivalent of silver pieces, adult dragons being the equivalent of gold pieces, and ancient dragon pieces being the equivalent of platinum pieces), the chieftains, warlords and High-Kings of Klörvak being adorned in
Dragon-Scale Mail armor, most often made of a motley of dragon scales taken as trophies from the dragons that they had killed, making their best weapons out of the bones of deceased dragons (very commonly being
Dragon-Slayers), and even going as far to ripping the wings off of captive dragons, muzzling them to prevent them from using their breath weapons, blinding them, chaining them up 24/7, and torturing them until they submitted to their Giant-captors and served as beasts of burden and occasionally even as mounts in combat.
This understandably upset the Dragons, and is a major reason for why the Great Dragon-Giant War lasted as long as it did. Nothing seems to heighten tensions with your enemies more than them using your remains as currency, trophies, and tools of war against you, and mutilating and enslaving your comrades and family if they can manage to capture them.
The Kingdom of Klörvak was brutal and barbaric. Their patron god and the rest of their pantheon had died, so they desperately wanted to find someone to blame for the catastrophic events that unfolded in the world before the Great Dragon-Giant War, and the Aboleths provided a perfect opportunity for that when the Dragons attacked them, believing that the giants had stolen dragon eggs from them. When the war finally ended and a peace treaty was signed while being overseen by the Celestial Council, both sides were extremely bitter and had to make compromises, but Klörvak had to make the most. They no longer could base their society off of how many dragons their warriors had killed, couldn't use dragon-scales as currency, and had to return all of their dragon-scale armor and weaponry to the Draconic Empire to be properly laid to rest. Klörvak is still a hierarchal-militocracy, and quite a few of the leaders of the kingdom are the same as before the Dragon-Giant War ended, but they now focus on intelligent warfare and how proven any commander in the Klörvakian Military was at using proven battle-tactics in their fight against the Krakens and Aboleths.