Did I mention that I got my copy of MECHAMORPHOSIS?

Green Knight

First Post
The Good: Pretty much everything about the book.

The Bad: The paper package it was sent in. My copy arrived all bent. :(

Anyway, got my copy of the book, so let's see how badly I can spoil folks without giving away copyrighted information. :D

First off, the book starts off with the basic traits common to every Mechamorph. It also gives you the Mechamorph's Level Adjustment, which is +6. Now all of a sudden I'm here filled with visions of Mechamorphs in Forgotten Realms. Robot Mode and Griffon Mode. Hmm. ;)

Then there's Character Creation. What your character gets is dependent on how he prioritizes five categories at the start of character creation. The five categories are:

Alt Form
Form Feats
Ability Scores
Special Powers
Gear

You pick a number between 1 and 5, and apply it to each category, the higher the better. Like so:

3 Alt Form
4 Form Feats
5 Ability Scores
1 Special Powers
2 Gear

So a Mechamorph like this would have better stats then other Mechamorphs, but would be severely lacking in Special Powers (Turning Invisible, Teleporting, etc).

Note that you don't have to put a lot of priority into alt forms, unless you want something REALLY big or REALLY special. For instance, with a 2 you can get a semi-trailer, a tank, or a construction vehicle, among other things. Those three right there will make your Mechamorph Gargantuan. You only need a higher Rank in Alt Forms when you want something like an Aircraft Carrier, a Space Shuttle, or a Mecha Starship.

As for available alt forms, you can be anything from animals, to vehicles, to objects (bunker, lab, repair bay, fortress), and weapons (archaic weapons and firearms).

There are four classes. The Controller, Scientist, Scout, and Soldier. The Controller's the robot which has smaller robots under his command, while the rest are self-explanatory. Right now I'm trying to work out a way of creating an Aircraft Carrier Mechamorph with a couple of Jet Fighters under his command. Just have to find Massmorph to make it work. Anyway, while there're only four classes, they allow for a great deal of variety between them. They're sort of like the classes in D20 Modern, which have Talent Trees you can choose from. And they've got a lot of variety. Looks good, all around.

Skills work as normal, as do Feats (one at 1st level, and an additional Feat every 3rd level). Your class gives you a set number of SP's, you spend them, and so on. Also, every class gives you a bonus Feat at every even level.

As for Special Powers, they're essentially spells, although you're limited in your selection (Can't take Wish, for example). Take the spells level and add 1. That's the Priority Rank. So a 4th-level spell can only be taken if you put a 5 in Priority for Special Abilities. You can also take more then one Special Ability, by taking several weaker ones. However, their Ranks added up can't exceed the Rank you Prioritized to Special Powers. For instance, let's say you put a 5 on Special Powers. Then you can take Nexus Touch (Cure Minor Wounds, Rank 1), Nexus Drain (Touch of Fatigue, Rank 1), and Cloak (Invisibility, Rank 3). Or you can take Warp (Dimension Door, Rank 5).

There're also setting-specific Special Powers. Like the ability of two or more Mechamorphs to merge into a larger robot. Or the ability to transform into more then one alternate mode (Hopefully if Mechamorphosis gets supplements in the future, they'll release a Prestige Class which'll flesh this out a bit more, allowing for quadruple-changers, and so on).

And last but not least, we have Gear (Split into three categories. Utility Gear, Tech Gear, and Weapons). Interesting technological gadgets that you can add to your Mechamorph. Things like Infrared Sensors, Repair Tools, a Stealth Skin, and so on.

To finish off, they have a Chapter called "Playing A Mechamorph", which has interesting things like Mechamorph specific Critical Hit tables, and a Chapter with the history of the Mechamorph race. Pretty good stuff, all around! :D I'm gonna go ahead and write up some NPC's and post, them, later, to see how they look like.
 

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I got my book, too, sometime last week when I was out of town. Ditto on the spindle and mutilate, but I think the PO is to blame for that, mine was apparently shoved under my doormat for some secret reason. Anyways, I dig the book, and want to definately do something with the setting soon as possbile.
 

Crap, color me jealous. I have called or visited 5 seperate stores in my area, none of which have the freakin' book. Dang it. I suppose I could order it online, but I am IMPATIENT!

Jason
 

Oh, I meant to ask... if you pick a spell as one of your special abilities, how many times per day can you use it?

Thanks,
Jason
 

Just recieved my copy. Same deal with the damage. UPS must not like me. Just wish they be doing more with it. Oh well.

I've just ordered 'Virtual'. Is it as good?
 

jaults said:
Oh, I meant to ask... if you pick a spell as one of your special abilities, how many times per day can you use it?

Thanks,
Jason



He's got it a bit wrong.

For your special ability/super powers asignment you get a number of points. These points buy your special powers. If you asign it a 3 you get 10 points let's say (i don't remember the amount) with those 10 points you can pick a spell to act as a super power but level of spell+1=super power point cost.

Also anything that affects others and yourself, for example, FLY, is moved to self only.

So let's take flight, It's a 3rd level spell. Using the system it becomes a 4 point power cost 3 rd level+1=4.

Use is equal to your PC level for all duration and amount to cast it by. So let's say I am 5th level. I can fly for 5/min self only. Usable 5 times per day.

Cure light wounds? Why it's a Power 2 point buy, self only, and can cure you for 1d8+5 hit points of damage. Usable 5 times per day.


So formulas for the following:

To Determine Special Power cost:

Spell Level+1=Power Cost

User per day=Total PC Level

Duration for duration spells=Total PC Level

Instanteous spells level modifier (i.e fireball, lightning bold)=Total PC Level

Overall it's a damn fine toolkit, it's barebones to the teeth so there's allot you have to do to start a campaign as they give you the rules and the rest is up to you.
 
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Leopold said:
He's got it a bit wrong.

For your special ability/super powers asignment you get a number of points.

You're thinking about Gear. You only get one Rank of Special Powers for every point you prioritize in it. So if you make it Priority 5, then you get 5 Ranks, which can be spent on one 5 Rank power, multiple powers adding up to 5 Ranks, or improving one lower Rank power.

These points buy your special powers. If you asign it a 3 you get 10 points let's say (i don't remember the amount) with those 10 points you can pick a spell to act as a super power but level of spell+1=super power point cost.

Priority 3 on Gear gives you 8 points.

Overall it's a damn fine toolkit, it's barebones to the teeth so there's allot you have to do to start a campaign as they give you the rules and the rest is up to you.

Agreed. I like it a lot.
 

I had no Idea this was coming out. Transformers are part of my nutritious daily freakin' brekfast. I've run a TF game using a bizzarre version of Gurps, and it was not up to snuff. I've got to get my hands on this, especially with all the new TF stuff in the stores now.

Combine this book with DK's Ultimate Guide and the material on some of the TF websites and BAM - you'll be staring down the barrel of Megatron's fusion cannon in NO TIME.
 

Green Knight said:
You're thinking about Gear. You only get one Rank of Special Powers for every point you prioritize in it. So if you make it Priority 5, then you get 5 Ranks, which can be spent on one 5 Rank power, multiple powers adding up to 5 Ranks, or improving one lower Rank power. .
So you get those points every level? What about gear points?
 

Hey, something I jsut thought of, I didn't see it mentioned in the book but I have only read it through once... If your alt form is a jet, do you automatically get to fly or do you have to buy a special power? What about say, an owl? You have wings, can you jsut fly or do you have to spend 3 power ranks to get Fly?
 

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