I have a few problems with the Quarterstaff as written.
1) The staff is the only weapon in its group. Because of this (I think) it didn't get any fighter powers that work with it. It also doesn't have any feats that go with it, except for Bludgeon Mastery, as far as I can tell.
2) It's not a reach weapon and it's not a double weapon.
Here is my idea for a fix. It's based around weapon training.
A) For characters who are only trained in simple weapons, it can also be treated as a mace.
B) For characters who are trained in military weapons, it can be used as a polearm and gains the Reach property.
C) For characters who spend a feat on Quarterstaff Weapon Proficiency, it becomes a double weapon and gains Off-hand and Defensive.
I'd love to play a quarterstaff wielding ranger who uses it as a double weapon. My concern with this fix is that there are no double weapons with reach. A DM could rule that in any given round the character decides if it's a double weapon or a reach weapon, until the beginning of his next turn. I think this would be balanced with other double weapons, if a bit complicated.
1) The staff is the only weapon in its group. Because of this (I think) it didn't get any fighter powers that work with it. It also doesn't have any feats that go with it, except for Bludgeon Mastery, as far as I can tell.
2) It's not a reach weapon and it's not a double weapon.
Here is my idea for a fix. It's based around weapon training.
A) For characters who are only trained in simple weapons, it can also be treated as a mace.
B) For characters who are trained in military weapons, it can be used as a polearm and gains the Reach property.
C) For characters who spend a feat on Quarterstaff Weapon Proficiency, it becomes a double weapon and gains Off-hand and Defensive.
I'd love to play a quarterstaff wielding ranger who uses it as a double weapon. My concern with this fix is that there are no double weapons with reach. A DM could rule that in any given round the character decides if it's a double weapon or a reach weapon, until the beginning of his next turn. I think this would be balanced with other double weapons, if a bit complicated.