Did you ever notice?

Zzyzx

First Post
...Centaurs have darkvision?

I was reading about centaurs on d20srd.org and discovered that they have darkvision. I have been playing this game for 20 years, and have run centaurs times without counting, and never noticed this.

And looking up their type, monstrous humanoids come with darkvision standard.

Well, I learn something new every day.

Anyone else have experiences like this?
 

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Cleric's don't need 8 hours of rest to recover spells. I have no idea when this happened I always thought they needed rest just like Wizards and Sorcerers.
 

Hmmm, do horses have anything near darkvision? It would be weird that a creature combined with two races of which neither having darkvision would miraculously gain it, but I suppose this is fantasy...

Actually, I never realized that either. It makes sense that they'd have it if they are Monstrous Humanoids, but honestly, I can't remember the last time I've ever seen one in play. Closest thing I've seen played was the Dracotaur from i believe MMIII, which I could DEFINITELY believe had MMIII. :\
 

I've always found it kind of odd.
IMC, I houserule that Monstrous Humanoids have low-light vision, not darkvision. Makes more sense to me, since animals have low-light vision and Monstrous Humanoids are described as "humanoids with animal-like characteristics".
 

As one of the LEW character judges, I do occasionally find things the players tend to forget, such as:
Familiars do cost something to summon.
A speed lower than 30 means a penalty to Jump checks.

Centaurs having darkvision - I had to check if they actually have it - and I scripted them for RPGAttitude's NPCDesigner, with Darkvision! :eek:

But that's no wonder with such a big rules body - things get forgotten or overlooked. To illusutrate, I remember one complaint about the epic Worm that Walks template being that it requires a wizard/sorcerer to cast an epic spell that he couldn't possibly cast. When I recently looked at the template again, I found that this wasn't the case - the spell in question is a different way to create a worm that walks!
 

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