gribble
Explorer
Well, I don't really know if I'm going to create a houserule, but I am pretty dissatisfied with traps in general in 4e. My players quickly realised that it's not only safer, but also quicker, to "disarm" traps in 4e by attacking and destroying them from range than for a rogue to actually try to disable them using thievery.
And that just doesn't seem right to me...
I'm not a huge fan of houserules though - IME, they tend to introduce more problems than they solve, so unfortunately I think my "fix" is going to be to just not use any traps that can be attacked, which is a great shame given 4e's encounter design philosophy.
And that just doesn't seem right to me...
I'm not a huge fan of houserules though - IME, they tend to introduce more problems than they solve, so unfortunately I think my "fix" is going to be to just not use any traps that can be attacked, which is a great shame given 4e's encounter design philosophy.
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