doctorbadwolf
Heretic of The Seventh Circle
I'd love to see this come back.Most enemies have a special move recharging on a d6, and some basic creatures have a list of traits you can add to them to make them different or more challenging.
I'd love to see this come back.Most enemies have a special move recharging on a d6, and some basic creatures have a list of traits you can add to them to make them different or more challenging.
I'd love to see this come back.
I guess if I'm being honest, my negative reaction to the playtest packet 7 feats is just distaste for having to learn a new and different system for the trivial purpose of satisfying my curiosity. There's nothing inherently bad about the feats being smaller and more numerous.I agree that some degree of "system mastery" is required for feats, but that certainly isn't unique to the playtest, nor is it unique to D&D. That said, the final 5E feat system has its own host of problems, which are more egregious than an evolution of the 3ed/Next framework.
With all games, a balance must be struck between intuitive rules and requiring the player to do "homework". As games go, D&D is rather complex, but its advantage is that you don't need to know everything up front. That said, at some point, a player is going to have to open the book and read it. Certainly the debate is where the balance lies.
I also didn't like that the playtest turned a lot of melee class abilities into feats, or at least a weird hybrid of (maneuvers). I'm fine with feats being "required", but I absolutely agree that there needs to be choices within the system that are easily understood so a player won't be "punished" for not having the same level of mastery as another player has (which absolutely does happen now in 5E).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.