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Happy endings

Hmm... :D

I know I would really like a product that details different locations of some sort and gives adventures ideas along with it. Maybe something like Beyond Countless Doorways but not necessarily as detailed.

Maybe a dozen haunted sites, weird dungeons, geological formations, etc.
 

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A dozen magical children's toys.
A dozen labor saving devices.
A dozen everchanging color schemes.
A dozen reliquaries.
A dozen medicines for supernatural ailments.
A dozen arcane servants.

That's what I came up with.
 

More thoughts

... noncombat climaxes (formerly a thread here)
... daunting battlegrounds (e.g., special conditions, complications, rules that apply, ways for the PCs to get into the situation in the first place.)
... (not sure how to phrase this) civic qualities (e.g., things about cities that make them stand out... e.g., the city with the wierd laws about weapons, the underground harbor, strange traditions, etc.)
 
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daunting battlegrounds

I like this idea a lot. It also could go along with my geological idea. Just having a bunch of weird locations for a battle (and the enemies that live there) could be a source for a ton of adventure ideas.
 
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A few more

A Dozen...

...anticlimatic plot hooks
...dwarven drinking songs (I would actually buy this one :))
...uses for Unseen Servant
 
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philreed said:
I may have to steal some of these for actual products. I love the fallen gods idea.

Thief! I was gonna write this one!

-full of tar and never finished a writing project in his life Clay :)
 


And inspired from another thread:

.... stock NPC badguy types, from level 1-20 (sort of like what Green Ronin throws a handful of in their Races of Reknown books)
 


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