billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Chrome said:Any hints for how to introduce more elements of the setting into the game and make the players more interested in the setting?
Would it help to change to something completely different like spelljammer, ravenloft etc.?
It would help to change things only if the changes were what the players wanted. Spelljammer is certainly different, but not at all to my tastes. When a campaign I was playing in drifted into a plotline involving spelljamming, my interest declined sharply. In the end, the campaign ended more because of lack of time to play but my heart really wasn't into that segment of the game.
How can you make a setting more interesting to the players? Give them a folder of materials to read. Include a map and a calendar with some holidays and phases of the moon(s) marked on it. Give them other handouts describing what the politics and culture of their homelands are like. Give them a handout describing, briefly, the major religions and what portfolios the gods control. Include some minor plot hooks into these documents as well as information that only that PC would know.
And then do some of the things Tolkien did in Lord of the Rings, drop elements of history into the references people make, the things they say, the songs they sing in the taverns. Don't worry about writing the songs, just say that the people in the common room are singing a drinking song based on the foolishness of a previous lord whose deranged antics eventually led to his selling the castle to a small band of kobolds who then turned it into a massive cheese factory. It'll give them a little insight into the history of the area as well as help set the atmosphere.