I haven't played MRQ2 yet, to see whether the problems/complaints raised are significant or not.
Originally I found a group that wanted to try out MRQ2 for a short homebrew campaign, but the group recently imploded before we ever got around to playing the first session. Three players pulled out, and we probably won't be able to find any replacement players locally. We only got around to making characters.
Originally I found a group that wanted to try out MRQ2 for a short homebrew campaign, but the group recently imploded before we ever got around to playing the first session. Three players pulled out, and we probably won't be able to find any replacement players locally. We only got around to making characters.