Malin Genie
First Post
Given that Heal cures blindness, deafness, insanity, disease and hp loss, there is no real "opposite" to Heal. Harm has arbitrarily taken the "hp" component and "reversed" it, but as much discussion on these boards has suggested this choice has led to huge balance issues.
What if Harm were more flexible but less powerful? What I am thinking about is a variant like:
You can blind, deafen, poison (as the poison spell), cause disease (as the contagion spell), cause insanity (as the insanity spell) or deal hp damage equal to 6d8 + caster level (maximum 30).
These effects do not give a save, with the exception of the secondary damage from poison or disease (DC = 16 + Wisdom bonus.)
Any thoughts?
What if Harm were more flexible but less powerful? What I am thinking about is a variant like:
You can blind, deafen, poison (as the poison spell), cause disease (as the contagion spell), cause insanity (as the insanity spell) or deal hp damage equal to 6d8 + caster level (maximum 30).
These effects do not give a save, with the exception of the secondary damage from poison or disease (DC = 16 + Wisdom bonus.)
Any thoughts?
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