Pyrex said:
I think what he's getting at is that it's rather silly that the GP-standard treasure tables produce so much low-to-mid value coinage that in absence of portable holes the party needs teams of horse drawn wagons to haul the treasure away. By introducing higher-denomination coins you can reduce the sheer physical volume of coinage. EG: According to the DMG treasure tables, it's possible for a EL 9 encounter to produce 4000 pounds of copper & silver coins.
I think those hoards are reasonable since most of the victims won't carry gold.
I do believe D&D would be improved by instead having a few distribution patterns. I use a vaguely arranged "low/med/high" coin system. Round down to whole coins and dump the odd values into the appropriate coinage.
Low: (copper predominant)
roll d10 to determine percentage of treasure in gp
roll 6d10 to determine percentage of treasure in sp
remainder is copper
Typical 1000gp distribution: 55gp, 3300sp, 61500cp
Medium: (silver is predominant)
roll 1d10 to determine percentage of treasure in pp
roll 6d10 to '' '' '' '' '' '' '' gp
roll 1d6 to '' '' '' '' '' '' '' cp
remainder is silver
Typical 1000gp distribution: 5pp, 335gp, 5800sp, 3500cp
High: (gold is predominant)
roll 4d10 '' '' '' '' '' '' '' pp
roll 1d10 '' '' '' '' '' '' '' sp
remainder is gold
Typical 1000gp distribution: 22pp, 725gp, 550 sp
I'll probably make a "fabulously wealthy" category based on platinum at some point but haven't needed it yet.
This gives a more natural feel to the treasure. It also means the party can loot more weight-effectively. More work on the DM but I'll take the effort required to avoid any in-game dissonance ("16,000sp? Who has 16,000sp without one freaking gold coin? And why are the treasures in such nice, round numbers?").