Different philosophies concerning Rules Heavy and Rule Light RPGs.

Which ones have you played?
Typically homebrew systems, self created and never published. I find when I try to do something they can not account for, there is a sudden and instant change of the rules. It is difficult to take it seriously when you can break the rules on your first play through. Sadly I once broke a game very badly. I looked at the rules, ordered only dragons, and wiped the board.
 

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Typically homebrew systems, self created and never published. I find when I try to do something they can not account for, there is a sudden and instant change of the rules. It is difficult to take it seriously when you can break the rules on your first play through. Sadly I once broke a game very badly. I looked at the rules, ordered only dragons, and wiped the board.
You think rules light games lack substance but the only ones you've ever played have been made at home? Bold of you to make definitive statements about the whole category then.
 

You think rules light games lack substance but the only ones you've ever played have been made at home? Bold of you to make definitive statements about the whole category then.
Why thank you!

Many of the reasons I state are all due to watching other s play, or discuss them as well. That and well, just how much information can you fit on a single page? I am going to say, it is in fact safe to assume, not much. It would probably end up with a super simplified method of combat and actions, in which you will find arguably engauging or not. With little to nothing to write down, there will be less substance and by in nature it would not feel like the character was anything more than a piece of paper.

That said, there was a call for an opinion. I gave one, I never claimed to be the authority on the subject.
 

With little to nothing to write down, there will be less substance and by in nature it would not feel like the character was anything more than a piece of paper.
Huh? I'm not sure how writing down more stuff makes the character feel less like a piece of (or a bundle of) paper.

The rules for Cthulhu Dark are pretty short. And all a character is is a name, a job and an Insanity ranking. But I've not found Cthulhu Dark characters to be less vibrant than characters from (say) RuneQuest or Rolemaster.
 

Why thank you!

Many of the reasons I state are all due to watching other s play, or discuss them as well. That and well, just how much information can you fit on a single page? I am going to say, it is in fact safe to assume, not much. It would probably end up with a super simplified method of combat and actions, in which you will find arguably engauging or not. With little to nothing to write down, there will be less substance and by in nature it would not feel like the character was anything more than a piece of paper.

That said, there was a call for an opinion. I gave one, I never claimed to be the authority on the subject.
It might help your opinion on the subject if you take a look at the minimalist systems that are out there. It will help to inform your opinion, and create a common ground where to discuss. As it is, it's just that- an opinion thrown out there that no one can help discuss and isn't really of any help because there's no context. There are all sorts of systems - both minimalist and not- that are home grown that are just not any good, and no amount of additional rules will help to make that way. One cannot tell without information if these rules are just not any good, it's a design choice that disagrees, or something else that makes it this way. Especially without specifics.
 

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