Arilyn
Hero
Late 90s games are very different from now.I can see your point, however my experience with this sort of games stems from early 90's references. They did not catch my interest then, and soo much time has passed I do not recall much other than I had a tendency to dislike them.
In the late 90's I swore off any other system so as not to be influenced by any other RPG. While there may be other great systems out there, taking influence from other RPG systems was not my go to. I wanted an original system of my own creation, and short, rules light systems, always at that point, had felt insufficient for the ideas I had at the time.
To be fair I would have no way of knowing at the time that there would be 20,000 plus other systems out thier by the time I was done. While surely there will be unintentional crossover of ideas, jumpining into rules light systems was largely a bad idea due to time constraints, and my desire to remain pure in my inspiration for rules.
That said I found Dnd left out much of what I was seeking, and overall found it too restricting.
A tip: The vast majority of game designers run and read a wide variety of games. The more you dive into rpgs, the better you'll be at game design. Cutting yourself off from the wider hobby in order to avoid being influenced is not a good idea. Designers 'steal' ideas from each other all the time. It's this that has driven and refined game design over the decades and allowed a wider variety of game types to exist.