howandwhy99 said:
Do you increase the difficulty level of the game for the players as their characters go up in level?
Yes, No, Other (answer below)
Also, how does your group decide on the difficulty level for the game?
Edit: Poll question was chopped off.
Edit2 (more clarity): Does the game get harder for the players as the game goes on? Lots of computer games do this and they didn't start the idea. Players progress from beginner level up to expert. They become more skilled at playing. I'm wondering if anyone still does this in RPGs.
I would say that Yes, the difficulty gets higher,but equal to their levels. First level, a few wolves could kill them, a few levels later, its men, a few later its men on horses with a magic user of some kind, later its something summoned, made, or paied to kill them, later is mor than one, and later than that it, I would think get into grand scales: bands, and very powerful things. Also, I think the most dangerous thing I DM can throw at players are political movments. Some players aren't keen on society, or the implications of their actions, who they back, and who they kill and why.
Also, in my examples I would say that when chased by the wolves, the players would have more options then just stand and fight, but later, as thegame moved on, for what ever reason, the players would have to stand their ground, and sooner or later, running would no longer be an option. To much would be at stake for that.