ZombieRoboNinja
First Post
One of the ideas mentioned somewhere about 5e was that, while wizards would be Vancian, other spellcasters would use different spell mechanics. To me, this sounds ideal: those who like spell preparation and the rest of it can play wizards, while those who'd rather just blast everything in sight can play, say, warlocks.
I've been thinking that the same kind of divisions might help to flesh out non-magical classes as well. What got me thinking about this specifically was looking at the barbarian class in Pathfinder, which, rather than raging X times per day (like in 3e), instead gets Y rounds of raging per day. I thought, wow, that sounds a lot like the stamina point system Mustrum Ridcully has a thread about. Maybe, rather than trying to reinvent the fighter class, we should be adapting the barbarian to use those stamina points.
So here's a sample Barbarian class:
...and so on. The idea is that we get a class with the same ability to "nova" that a wizard has, in a way that (maybe) (I hope) doesn't piss off everyone who likes simple fighters. After all, this is pretty much a streamlined version of the powers barbarians had in 3e.
I think other non-caster classes might benefit from the same type of variation in mechanics. For example, I've always thought of rangers as sort of Batman-esque, always doing best when prepared specifically for each encounter. Maybe this could translate into more 4e-style "encounter" abilities for rangers?
I've been thinking that the same kind of divisions might help to flesh out non-magical classes as well. What got me thinking about this specifically was looking at the barbarian class in Pathfinder, which, rather than raging X times per day (like in 3e), instead gets Y rounds of raging per day. I thought, wow, that sounds a lot like the stamina point system Mustrum Ridcully has a thread about. Maybe, rather than trying to reinvent the fighter class, we should be adapting the barbarian to use those stamina points.
So here's a sample Barbarian class:
HP: d12; HD: d12
Class abilities:
Level 1: Stamina Points. Your maximum Stamina Points is equal to your CON modifier + your class level. They recharge to full when you take a LONG rest.
Level 1: Rage.On your turn, you can spend a stamina point to start raging. While raging, you get +6 Str and +6 Con, but cannot do anything that requires concentration. You must spend another stamina point at the beginning of each subsequent turn to keep raging. You also stop raging when you are knocked unconscious. When you stop raging for any reason, you are Winded until you take a SHORT rest. (While Winded, you get disadvantage on all rolls, have your speed reduced by 50%, and can't start raging again.)
Level 2: Barbarian Technique. At 2nd level and every other even-numbered level, you may learn one of the following barbarian techniques, which use your stamina points to give you added power. Unless noted in the description, you do NOT have to be raging to use these abilities.
Quick Recovery (1 stamina): As a reaction, you recover instantly from being Winded after raging.
Brutal Strike (1 stamina): While raging, declare before making an attack roll to add an extra weapon die of damage to that attack.
Uncanny Dodge (1 stamina): Use as a reaction when an opponent is making an attack with advantage to take away their advantage.
Uncanny Senses (1 stamina): Grants advantage on one saving throw.
Beatdown (2 stamina): Get one extra action as part of your turn while raging.
Backswing (1 stamina): Use after you miss in melee to immediately make another attack against the same target.
Blood Valor (1-5 stamina): While raging, gain 1d8 temporary HP per stamina point used. These hit points vanish when the rage ends; if the loss would otherwise drop you below 1 HP, you stay at 1HP instead.
...and so on. The idea is that we get a class with the same ability to "nova" that a wizard has, in a way that (maybe) (I hope) doesn't piss off everyone who likes simple fighters. After all, this is pretty much a streamlined version of the powers barbarians had in 3e.
I think other non-caster classes might benefit from the same type of variation in mechanics. For example, I've always thought of rangers as sort of Batman-esque, always doing best when prepared specifically for each encounter. Maybe this could translate into more 4e-style "encounter" abilities for rangers?