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DiceGrimorium

Adventurer
The cold weather of Winter has finally arrived to the city and it has brought with it the usual snowstorms and dry skin. Luckily for the nice citizens, they'll likely take refuge inside their brick homes.

Not so lucky for them though, is the giant monster hell-bent in destroying their cozy residences. And to defend themselves they'll have to hire the most professional and efficient monster hunters in all the realm.

Too bad they're stuck with the average amateur party of adventurers who are as likely to destroy their homes as the giant monster is.

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DiceGrimorium

Adventurer
A group of vampires has taken residence in the passageways beneath the old library. They have spruced up the place and now they have a nice, cozy lair all to themselves and their faithful ghouls.

People often come to their dwelling, for they have an inhuman allure. Impossible to resist. But those visitors inevitably become their dinner, sooner or later the blood will nourish the always thirsty vampires.

The heroes are now here and ready to defeat the creatures of the night. But not everyting is what it seems and these vampires might just not be the incarnation of evil some people make them out to be.

Vampire Lair 23x30

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DiceGrimorium

Adventurer
Winter is cold and very hard on most villagers: if the harvest season was not good then difficult times come once the snow starts falling down from the sky.

What other choice is there, then, for those who are less fortunate? Consecutive years of bad crops sometimes push those people to seek better lands. Maybe lands were the Gods of the Multiverse have not abandoned their people.

So, it's of no surprise for seasoned adventurers to find many abandoned villages, long-time looted and destroyed by the elements.

Can they find something of use here, or will they only find trouble?

Snowy Village Ruins 22x33

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DiceGrimorium

Adventurer
The time to run is now, the heroes have fled the castle and now find themselves in the heart of the volcano once more. The path now more dangerous than ever, they will find to be extremely careful or they will end up being a rather crispy snack for the monsters still trying to stop the adventuring party.

Fallen structures will help them traverse this rather hot terrain. But the most important thing for them is to keep their balance. And whatever they do, they'd better not fall down.

Can they successfully escape or will they end up being nothing more than food for the hot magma below?

Volcanic Escape 30x30

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CleverNickName

Limit Break Dancing
The time to run is now, the heroes have fled the castle and now find themselves in the heart of the volcano once more. The path now more dangerous than ever, they will find to be extremely careful or they will end up being a rather crispy snack for the monsters still trying to stop the adventuring party.

Fallen structures will help them traverse this rather hot terrain. But the most important thing for them is to keep their balance. And whatever they do, they'd better not fall down.

Can they successfully escape or will they end up being nothing more than food for the hot magma below?

Volcanic Escape 30x30

View attachment 275238
Oh man, this is beautiful! I'm downloading it right now. :)

I'd love to see it in blue, so that I could use it as a frozen lake/waterfall with thin ice.
 


DiceGrimorium

Adventurer
After the meeting took place and all the future heroes got together, the now adventurers have arrived to their first town.

Here they can find many people that need their help, and also many people who can help them along their adventures. Will they go out and buy some new gear and potions? Or will they head straight to the inn to get the latest rumors?

Regardless, no place is safe nowadays and the woods that surround it hide many monsters: human or otherwise that can make this peaceful village something not so peaceful.

Forest Village 22x33

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DiceGrimorium

Adventurer
Far into their mountain trek, the adventurers have spotted an icy cave close to their position. Staying true to their nature, they decide to go investigate.

Still, the journey there proves dangerous and they are ambushed outside by the arctic bandits that unbeknownst to our heroes have made this place their home.

The bandits catch our group off-guard, and using their superior knowledge of the terrain they will try to win this battle.

Can the adventurers once more get rid of their evil assailants and go claim the cave and the treasures within it for themselves?

Snowy Mountain Path 22x33

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DiceGrimorium

Adventurer
There's a plane of existence where the most dangerous criminals in all the multiverse are held. In this plane, there are many prisons of different types. Each more punishing than the one before.

Creativity is abundant for the Warden-Gods and today they've decided to create a special kind of infinite prison inside an impossibly large sandworm.

Unfortunately for our would-be heroes, they've ended up in this awful place. Could they be here as punishment for angering an ancient, powerful being? Or are they here to break someone out, hoping to gain something in return?

Whatever the case, this prison break won't be easy.

Sandworm Prison 30x30

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DiceGrimorium

Adventurer
There always are dodgy things happening at city ports. Ask anyone about a any crime in a city and it will eventually lead you to the local port.

From shady deals, to contraband and smuggling of dangerous materials, you are sure to find such activities in there.

Now the heroes are tasked with solving a crime, and sure enough somebody heard from somebody that somebody in the port could lead them to the culprit. Who you ask? Well, you'll know once you get the look. You know "that" look.

Will the adventurers be able to find "the look" in one of the workers here? And will that eventually lead to a brawl in a docked ship?

City Port 22x33

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DiceGrimorium

Adventurer
Awesome! I think this is one of your best. :)
Thank you very much, glad you liked it!

--

The adventurers have finally found it. Amidst thick forests they have found a portal to a plane beyond our own. To a realm of wild fairy magic and amazing creatures.

But the portal is an unstable creation, and arcane knowledge is needed to stabilize the ancient magics that have created it.

Soon, the wizard starts concentrating their mind to the laborious task. But the instability of the portal is bringing forth warped monsters from planes where unstable rifts exist as well.

Can our heroes protect the wizard long enough for the portal to be safe for travel?

Forest Portal 22x33

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DiceGrimorium

Adventurer
Some adventurers are fortunate enough to have long, fulfilling careers: monster-slaying, ass-kicking, kingdom-saving and everything in between. Eventually they go off not only to save their own world, but other planes as well.

And in these inter-dimensional travels is where they find this den of debauchery, violence and sin. An inn that has been floating in dimensional space between worlds for who knows how many millennia.

Don't be fooled by its pretty magic light shows and weird, upbeat music. This here inn is where some of the most dangerous individuals in the multiverse come to have their drinks.

And now our heroes can make their acquaintance.

Astral Inn 35x35

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DiceGrimorium

Adventurer
Amidst the jungle, the brave heroes have encountered some ancient ruins that hold an artifact of unimaginable power.

For centuries the orb has been laying dormant, but the true hearts of our heroic party have awakened it once more.

Yet there are those who would use the orb's power for nefarious ends. These eviltons have followed the adventurers to steal the orb.

Can the heroes win and use the orb for the greater good?

Jungle Ruins 22x33

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DiceGrimorium

Adventurer
The adventurers have bested the guardians at the gates of the tomb. Now it's time to really test their mettle and see if they're worthy of the Pharaoh's riches.

Surrounded by faithful warriors, even in death, the Pharaoh is protected from intruders seeking to acquire their fortune.

Add to that the many magic traps ready to zap thieves to dust. And ancient spirits of those who were sacrificed in the name of the Pharaoh still roam these cursed halls.

Will our heroes be able to get to the magnificent (also cursed) treasure?

Pharaoh's Tomb 19x30

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DiceGrimorium

Adventurer
The dark swamp lay before them. The heroes who have triumphed over their enemies now face the murky waters and the foul creatures that inhabit its darkness.

A wooden bridge lit by torches at its sides leads them out of this place, almost safely. But danger always surrounds our brave adventurers and creatures from the depths prepare their attack.

Will the party be able to fend off the attackers or will they be dragged to the tenebrous waters below?

Swamp Bridge Path 22x33

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DiceGrimorium

Adventurer
There's a community of people from all over the Known World who have made their home in an ancient underground fortress.

The fortress lay abandoned for centuries until it was found by some lucky explorers years ago. As time went on, the explorers decided to settle there, and invited trusted people they knew to help them clear out the ruins and make this place fit to live in.

Now it's a thriving underground community that even has its own market square. Here, the adventurers can find gear that they can't get anywhere else, for it is said that there's powerful artifacts and materials still being found.

But is it really safe here? Or will something wicked come from the depths of the earth?

Underground Market Square 22x33

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