Mallus said:
I don't believe the choice of an animal companion constitutes a demand to change playstyle.
You don't even concede that a choice of animal companion
might change playstyle by necessity? Again, if I am playing an Eskimos game and you demand to have a cheetah companion, I would say that forces a fundamental change in the game -- and throws out any form of serious playstyle.
I don't believe a player has the right to tell another how to dress their character.
So, I can dress my character in +10 plate at 1st level in your world? Or do you have the right to tell me how to dress my character? It has no effect on your serious campaign if I consistently call my elf a Vulcan, dress him in a Starfleet uniform, and play him like Spock?
And pardon me if I am wrong, but I thought that the character in question was
riding the dino, not
wearing it.
"Bob" isn't telling anyone else how to define or play their PC's, while the two other players are telling Bob what --innocuous-- choices he can make. Those positions are worlds apart.
Oh, I disagree. First off, there is no evidence whatsoever that this was an innocuous choice in terms of the campaign world. It certainly wasn't for the player who quit. Moreover, if you are playing in a campaign based around
Pirates of the Carribean, and I decide to play a Warforged Ninja, you can be certain that my character choice (unless curtailed by a DM who is doing his job) is going to have a huge impact on how you can define and play your PCs.
I can guarantee it. And if you run a play-by-post, I can
prove it.
RC