Nope, you're just making too much of it. My only point to RC was that dinosaurs belong in D&D more than Vulcans...Brother MacLaren said:Maybe it's because I've played a druid that I am failing to grasp this argument.
Nope, you're just making too much of it. My only point to RC was that dinosaurs belong in D&D more than Vulcans...Brother MacLaren said:Maybe it's because I've played a druid that I am failing to grasp this argument.
Brother MacLaren said:Maybe it's because I've played a druid that I am failing to grasp this argument. I recall emailing the DM to ask what animals I might be able to find as a companion, what forms I had knowledge of for Wildshape, and what creatures I could summon from the list (as well as what I knew about their abilities). It wouldn't seem right to me for my druid, if he had never seen nor heard of a rhino, to call upon the spirit of such a creature. Viewing my PC as part of a setting, and not just part of a game system, is very important to me.
Since you have repeatedly misinterpreted my argument, perhaps it is my fault for presenting it poorly. Here is the same sentiment in different words:
"I don't know how clearly-defined your world was, and how much the players' conception of it should have been shaken by the introduction of a tame dinosaur. But EVEN IF your setting was so clearly defined that a tame dinosaur would be seen as incredibly strange -- as in this example -- it need not be a deal-breaker for an immersed player who is finding his immersion ruined. The key is how you handle this introduction (assuming that it's really the breaking of immersion that is troubling your player).
What I would encourage you to do is to engage him with in-game acknowledgments of just how exotic and unusual this creature is. And have an in-game explanation for how it came to be. Have NPCs react to the strangeness. This approach will not keep all such players happy, but it might work, and is better than offering no in-game explanation or no reaction to the strangeness. I would advise you against the argument that so-and-so is allowed by the rules; 'game rules' and 'world rules' are different things."
Is that better?
*jumps on Mustrum Ridcully, gags him and drags him off before he can make a reasonable point that everyone might agree with*Mustrum_Ridcully said:I somehow have the feeling that (once again) a discussion fundamentals of different play styles. maybe that was appopriate to the topic, but somehow it seems to lead astray.
In the context of the game described, it appears as if only one specific player couldn't come to terms with a Dinosaur. The DM (= OP) nor the other players seem to be surprised by it or considered it something worth worrying about.
So in my view, what ever we can say on general terms on play styles, in this case there is definitely a mismatch in play styles between the group and the player in question.
Mallus said:My World of CITY would make RC cry. To be fair, what he'd do to/in it would probably make me cry...
I agree wholeheartedly that DMs have the right to include whatever creatures they desire in their campaigns. That said, in the context of D&D, a dinosaur is definitely more exotic than a dragon, from the perspective of players. I would wager a large sum of money that if we were to poll a representative sample of D&D players, a far larger number of players will have played in games that included dragons than included dinosaurs.IceFractal said:I honestly don't see how a dinosaur is "more exotic" than a dragon. But I don't think people would be so quick to decry the DM for not specifically mentioning dragons existed before using one.
Raven Crowking said:So, let me see if I understand this right:
The players are engaged in a campaign, making characters that fit the campaign world as they understand it, when Bob joins the group. Bob makes a "one-in-a-million type person" that upstages the established player characters in terms of "cool look at meness". When one of the established players thinks it is inappropriate to the game they are playing, the DM dismisses his concerns.
If this is the case, frankly, the DM is lucky he isn't left playing with just Bob.
RC
I agree. Would it make more sense to have the druid riding a rhinoceros through a Middle Ages-like setting?shilsen said:So why exactly is "PC shows up with a rare animal" not just a reason for a player to leave the campaign but a DMing problem?
A 10th lvl druid in most campaigns is a fairly uncommon character, and many of the animal companions they can have right out of the PHB (dire ape/boar/wolf/lion, giant constrictor snake, rhinoceros, giant crocodile, etc.) are creatures that are likely to be very rare in many places in the game world. Every time most druids with an animal companion walk through a city, chances are they're introducing something that seriously does not fit into the environment. But that doesn't mean it's a DMing error or problem. It's more likely a case of a player with other problems with the game having a knee-jerk reaction and failing to understand that rare or unusual is not a synonym for impossible.
Klaus said:I agree. Would it make more sense to have the druid riding a rhinoceros through a Middle Ages-like setting?
That's what I'm saying. If a player quits a game because of a dinosaur, why not a rhinoceros, or a dire bat? I think the problem doesn't lie with the dinosaurs, but with the player's perception of them. If the character rolled in riding a "dread lizard", no one would bat an eye.Rackhir said:Africa wasn't that far from Europe and animals were shipped from there to Europe as far back as at least the Roman empire. So, yes it makes an equal amount of sense as a dinosaur. Which isn't that much more fantastical than an Elephant, to someone who has never been more than a few miles from where they were born.
Any animal that would be even vaguely useful in combat at 10th lvl is going to be equally absurd if you insist on comparing it to what would be found in a "realistic" setting. So a rhino is no less absurd than a dire tiger, dire wolf or an elephant for that matter.
D&D is an inherently fantastical setting. How ever you wish to slice it or justify it, there is no way a human being can survive the amount of damage that even a moderately high level character can survive. If you want realism, you should be playing a different game.