Raven Crowking said:See what I mean about a choice of animal companion changing the playstyle of the game? Gone is the "grim arctic survival" game that everyone else was enjoying; we now have "fish out of water" as our Innuit warriors visit Africa!
"Cleave close to the feel of a setting" is a playstyle choice, and not doing so does change playstyle.
Yes, of course that has to be the case because arctic survival skills translate so well into those required to survive in malarial ridden sections of africa. So there won't be any difficulties for them surviving in africa.
The point Mallus was trying to make is that you don't have to be absolutely inflexible. You should try being creative rather than just going "NO!" once in a while.
Raven Crowking said:Having a little trouble distinguishing between mechanical advantages and aesthetics, I see. Just because elves aren't called Vulcans in the MM doesn't mean that they shouldn't be. And we can call the orcs Tellurians.
Gee, I hope you made a spot in your homebrew for the Teenage Ninja Turtle character I am thinking of creating, and have an adventure set up that works for Spock, Michelangelo, Bob the Dinosaur-Riding Druid, and Sarah's new character -- a giant transforming robot.
You haven't read his story hour have you? Sure Spock, the Ninja Turtle and especially the transforming robot will fit in just fine. My character has a wind-up marvelous figurine griffon, that makes tea and gin + tonics, which also has VTOL thrusters (that might make it blow up). We're currently going to hell in a (large iron) handbasket.
Raven Crowking said:What if I don't like dragonborn or tieflings in my game? Does the advent of 4e mean that either I can't switch, or I just have to suck it up? What if I want to devise a world in which there are no elves? Am I not allowed to do that in D&D?
Again, what if I want to devise a world in which there are no elves? Am I not allowed to do that in D&D?
More closely to the point, say we are playing a game modelled after the real Middle Ages, in which magic is rare, using classes and notes from the Medieval Player's Handbook (say), and your players have invested in that game over the past years. Then Bob shows up, maybe for one game, maybe for a few, maybe as a permanent member, with his dinosaur-riding druid.
Yes You Are Committing BAD/WRONG/FUN! No, but seriously. Can point out where someone has said that you HAVE to permit things that you as the DM do not wish to have in the campaign? Nobody has said that.
You're whole argument has been based on the hissy fit of one player, who clearly had other issues. The DM has posted that he DID NOT CREATE A WORLD WHERE THE EXISTANCE OF DINOSAURS WAS PRECLUDED. You really don't have a leg to stand on here.
Mallus and Shilsen have simply been suggesting that you might want to try working with your players and trying to accomodate them, rather than just denying any requests that might taint the purity of your vision. Nobody is saying you have to permit Superman or transforming mecha in a low magic/low tech game. However, if your vision is restricted that it can't accommodate ANYTHING that might deviate from it in the slightest, then you might want to consider writing fiction rather than playing D&D.
Raven Crowking said:Are you actually telling me that you consider it wrong for the DM to take his players' investment in the game into account when deciding whether or not to allow Bob to play that character?
Go back about six posts. Read that.
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