Dinosaurs: Take Two

demiurge1138

Inventor of Super-Toast
There have been a lot of dinosaur-based threads throughout the ages of ENWorld, and this is another one. Enjoy!

Dilophosaurus*
Large Animal
Hit Dice: 7d8+14 (45 hp)
Initiative: +6
Speed: 50ft
AC: 16 (-1 size, +2 Dex, +5 natural)
Base Attack/Grapple: +5/+14
Attacks: Rake +10 melee, bite +8 melee or acidic spittle +7 ranged touch
Damage: Rake 2d6+5, bite 1d4+2 plus poison
Face/Reach: 10ft/5ft
Special Attacks: Acidic spittle, poison
Special Qualities: Darkvision 60ft, low-light vision, scent
Saves: Fort +7, Ref +7, Will +4
Abilities: Str 20, Dex 15, Con 14, Int 2, Wis 15, Cha 11
Skills: Listen +7, Spot +7
Feats: Ability Focus (poison), Improved Initiative, Multiattack
Climate/Terrain: Warm forest, hills, plains and marshes
Organization: Solitary or pair
CR: 4
Treasure: None
Alignment: Always neutral
Advancement: 8-14 HD (Large), 15-21 HD (Huge)

Dilophosaurus are large carnivorous dinosaurs that have evolved several unusual hunting strategies. A dilophosaurus stands about five feet high at the shoulder. It is unusually slender for its size, and its legs, arms and tail are all quite long. Its head is its most unusual feature; the lower jaw is unusually thin and weak for a creature of its size, and the upper jaw has a distinctive kink near the tip of the snout. Two bone plates run along the length of the head. In males, a colorful frill lies along the neck, and it is extended by bony supports in mating displays.

Combat
Dilophosaurus are not particularly stealthy hunters, but they do not need to be. They rely on their speed to chase down potential prey, and rake at it with their strong hind legs. On particularly large and strong prey, they deliver a venomous bite and retreat, waiting for the poison to take its effect before finishing off the wounded animal. When threatened, such as by a kill-thief or well-armed party of adventurers, it uses its poisonous acidic spittle and flees, trying to take as much of its kill as possible.

Acidic Spittle (Ex): Once per day, a dilophosaurus can spit a caustic missile of stomach acids, sticky bile and venomous saliva at a foe. This missile has a maximum range of 60 feet, with no range increments. A foe hit with the missile takes 3d6 points of acid damage and is entangled (-2 penalty to attack rolls, -4 penalty to effective Dexterity). The opponent must also make a Fortitude save (DC 17) or be affected by the dilophosaurus’ venom. A dilophosaurus who uses this attack cannot make poison attacks for another 8 hours, and so adult specimens rarely use this attack unless grievously threatened.

Poison (Ex): A dilophosaurus delivers its poison with each successful bite attack (DC 17) This poison causes fatigue and intense muscle pain. Initial damage 1d6 temporary Strength, secondary damage 1d6 temporary Strength.

Scent (Ex): A dilophosaurus can detect approaching enemies, sniff out hidden foes and track by scent.

* Yes, this is a Jurassic Park style dilophosaurus. They're more cinematic. And at least it's the right size.

As always, comments are welcome.
Demiurge out
 

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I could take requests... and then I'd have to accept submissions. Anyone have any dinosaurs lying around?
But here's what's next. A nice obscure one.
Masiakasaurus
Medium-sized Animal
Hit Dice: 3d8+3 (16 hp)
Initiative: +7
Speed: 40ft, swim 30ft
AC: 16 (+3 Dex, +3 natural)
Base Attack/Grapple: +2/+8
Attacks: Bite +5 melee
Damage: Bite 1d6+3
Face/Reach: 5ft/5ft
Special Attacks: Improved grab, worry
Special Qualities: Darkvision 60ft, lowlight vision, scent
Saves: Fort +4, Ref +6, Will +3
Abilities: Str 14, Dex 16, Con 12, Int 2, Wis 14, Cha 7
Skills: Balance +8, Hide +8, Jump +7, Listen +3, Move Silently +8, Spot +3, Swim +10
Feats: Improved Initiative, Weapon Finesse
Climate/Terrain: Warm costal, forest and marsh
Organization: Solitary
CR: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-6 HD (Medium-sized), 5-9 HD (Large)

Masiakasaurus are shy carnivorous dinosaurs that feed primarily on fish. A masiakasaurus resembles every other small carnivorous dinosaur except in dentition; its teeth are large, irregular and jut forward from the jaw, giving a snaggletoothed appearance. They live predominantly on the shores of lakes and on the banks of rivers, where they fish for food. They are easily startled, and flee from most confrontations. As such, it’s bizarre, wailing cries are heard far more often then masiakasaurus are seen.

Combat
Most masiakasaurus fight nothing larger than the fish they prey on, but if cornered, they will respond with a nasty, jagged bite, clamping to an opponent’s flesh and shaking.

Improved Grab (Ex): Whenever a masiakasaurus hits an opponent of Medium-size or smaller with its bite attack, it can make a grapple check without receiving an attack of opportunity (grapple bonus +8, including a +4 racial bonus). It can choose to conduct the grapple normally, or to only hold its opponent in its jaws (-20 penalty to grapple checks, but the masiakasaurus is not considered grappled). A grappled creature takes worry damage every round.

Scent (Ex): A masiakasaurus can detect approaching creatures, sniff out hidden foes and track by scent.

Worry (Ex): Whenever a masiakasaurus gets a hold with its bite attack, it shakes the foe violently, mirroring its fishing behavior. Grabbed creatures take 2d6+3 points of damage every round the hold is maintained.

Skills: Due to its flexible tail and sure feet, a masiakasaurus receives a +4 racial bonus to Balance and Jump checks. It also gains a +4 bonus to Hide and Move Silently checks made in its native habitat (costal, forest and marsh).

Demiurge out.
 




Khisanth: If you wnat to do a dino, feel free. Masiakasaurus was discovered in Madagascar in 2001.

As for the dilophosaurus, they were twenty feet long tops, and dinosaurs tend to be pretty low-slung. Seven feet at the shoulder maybe, but not ten.

Demiurge out.
 




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